Monday, May 21, 2012

WaRP Speed!

I'm a little late to the party but in celebration of the 20th anniversary of Over the Edge, Atlas Games has made its underlying system available under the OGL. The Wanton Role-playing (WaRP) SRD can be found on the Atlas site, free of charge.

Of interest to rules-lite RPG fans, this come directly from the Risus rules:
"The final shape and form of the game was inspired by Over the Edge, from Atlas Games."
The roots of Risus are very obvious in Over the Edge/WaRP. Characters have broad traits in much the same manner that characters in Risus have cliches and both games use a pool of six-sided dice. Unlike Risus, Over the Edge and WaRP make distinctions as to how "useful" a trait would be to an adventurer. OtE and WaRP also differentiate traits that can be operated at default levels vs. those that absolutely require special training or talents. Coming to Risus from Over the Edge, this was something that I struggled to unlearn and I spent months hacking Risus to get it to behave more like OtE.  

Even though I have settled into the Risus way of looking at things, I do find the WaRP SRD to be packed with useful ideas:
  • Experience Dice: I think it's kind of neat to award dice for experience and to be able to use them before they are cashed in for higher traits/cliches. The advancement system from WaRP could easily be ported directed to Risus.
  • Signs: I like that each trait or flaw has to have an outward sign that could be visible to other characters. It's mostly for color but it definitely would help with characterization. 
  • The Unstoppable Six: A nice twist would be that even if a character fails a roll or loses a contest, any sixes rolled help to mitigate that failure in an unusual or surprising way. 

8 comments:

Nero said...

Enjoy your break.

Never played Over the Edge. A friend did run a way cool BtVS White Hat game using Over the Fudge.

Risus Monkey said...

I remember Over the Fudge! It may have actually caused me to pick up Over the Edge (my memory is hazy at this point).

The Scarecrow said...

Mmh, I'm confused now. Why play Risus and why play OtE/WaRP? What is more suited to a serious game considering that surely I like light game mechanics?

Nero said...

The Scarecrow said...
Mmh, I'm confused now. Why play Risus and why play OtE/WaRP? What is more suited to a serious game considering that surely I like light game mechanics?

The conundrum of mechanics was best answered by Bruce Lee when he was asked 'Which is the best martial art?'

It is not the art - it is the artist.

Or for you Conan fans, it is the riddle of steel.

The Scarecrow said...

Uh? O.o

Risus Monkey said...

@Scarecrow: OtE was a serious, if very weird game and Risus was designed as a comedy game. But really, the tone of the game can be separated cleanly from the rules. I run Risus in a light-hearted but semi-serious mode most of the time. As for preference, I'd choose Risus over WaRP for the simplicity of the design. WaRP/OtE must tack on fiddly bits like weapon damage and such and supernatural abilities are just kind of out-there. At this point, I can do *anything* in Risus, assuming my group wants to play with the system. I also think I'd choose a close cousin like PDQ or FATE before went with WaRP. I'm still thrilled that WaRP is out there, though. It was my gateway drug to Risus.

The Scarecrow said...

Thanks, Risus Monkey :) Effectively I want to run a superheroes campaign and Risus is best suited, judging your experience.

Nero said...

Speak of the devil

Berin Kinsman's Risus Hacks, Marvel-Style

http://berinkinsman.wordpress.com/2012/04/11/risus-hacks-marvel-style/

Haven't run a superhero game in Risus (the Mystery Men game does not count). We did run a modern WuXia game. (the group couldn't settle on PDQ, Risus, or Kwik-6)

For what it's worth, hammer out some 'success or SUCCESS' house rules (page 25 in the Companion)