I suppose that it should go without saying that I am super excited about S. John Ross' Risus Kickstarter. Funding is climbing to levels where we'll get at least one adventure with Kringle-level+ production values and one or two more adventures that could approach Kringle goodness as well. If you haven't contributed yet, please do so. You don't even need to be a Risus person. Risus seamlessly translates to almost any system out there. I've used it to stat out games using D&D 3e, Gurps, and Buffy.
Oh, with S. John's writing, you can at least be sure these babies will be fun to read.
On a related note, reading one of the project updates gave me a thought. S. John hinted/suggested that Deadly Combat (currently an option in the Risus Companion) might get promoted to the standard rules in Risus 2e. That got me thinking of other possible dice resolution systems in combat.
Here's a way to split the difference between standard combat and Deadly Combat. Unlike both combat mechanics, I propose the characters always roll the full mount of dice that would be allowed by their undamaged cliche. But using this alternate system, characters would only add up a number of dice indicated by their current cliche level.
I haven't looked a this in detail, but I suspect that it lies somewhere between the standard "roll current level and total" and the "roll current dice and pick e highest" of Deadly Combat in terms of the difference in effectiveness between cliche levels.