Warlord Wednesday: Vengeful Legacies
8 hours ago
|Finn meets his great-grandfather|
Q: Does Kate go with the Spear of Polhansur [50/50]? Yes.We return to the table with me and and my imaginary fellow players: Max, Ian, and Kate. I just concluded the first pass around the table and now I hand things over to Kate to create a Legacy before moving onto turn #2.
Q: Does Kate create a dictated scene within her Spear of Polhansur event [50/50]? Yes.
RANDOM EVENT: NPC Action "Delay Leadership". (It is handy that this came up since I was going to go to the Mythic Event Meaning Table anyway to come up with a topic for the scene)
CQ: What's up with the Spear (New Mythic Description table)? "Positively fresh"... ugh, ok. It's is charged with positive energy and always looks like it was made yesterday.
We know that Old Hob is present in the scene, but what about his companions?
Q: Is there at least two other [Likely]? Yes.
CQ: What are they like...
1. Mythic Description Table: "mysteriously watery"... a "water bender"?
2. Mythic Description Table: "efficiently abnormal"... a higly trained freak of nature... or alien
3. Mythic Description Table: "lazily remarkable"....a golden boy who has lived a charmed life
Q: Is there a sympathetic hireling [Unlikely]? No (there goes one idea that I had...)
Q: Is the spear buried in the heart of a monster [50/50]? Yes. Cool, now I have a different idea...
[Plus various calls to name generators]
The scene opens with the four companions descending a series of wide stone steps into an airy, underground temple. The air is warm and humid and purple vines descend from cracks in the ceiling. Lying on the floor, in the middle of a blood-soaked magical glyph, is a humongous bat-like creature with the Spear of Polhansur embedded in its chest. The creature appears recently slain, though it is obvious that it has been here for centuries. There is a distinct odor of burning animal fur and the creature seems to radiate an unsettling heat.
"Well, we've finally made it," exlains Nemu Prameint, striding forth triumphantly in his exquisite etherium plate armor.
"Hold, Nemu!" pleaded Zinatu, her face dripping with sweat. "All is not as it seems. This beast looks like it was slain on this day, yet surely that is not possible. Give me a moment to decipher the thaumic energies."
Exasperated, Nemu says, "But we've survived the challenges of the Vault of Lerosathur..."
"And lost three companions," Gemo says is his distinctive monotone voice.
"Yes, all the more reason to claim our reward. We've made the proper sacrifice. I've... we've earned the right to claim the Spear." Nemu's blue eyes are practically afire with excitement.
Recognizing that look, Zinatu drops her head, takes a breath to calm herself, and says, "Fine. Whatever." She then begins to open her invisible third eye anyway so that she may perceive the magical knots of energies that might illuminate the magical affect that must be present. That there was magic, she was completely certain. But the magic was hot and foreign and it would take her utmost concentration to figure it out.
Meanwhile, Nemu strides forward, places a boot on the dead creature, and grasps the spear with both hand. His face is suddenly radiant with the realization of its power. He draws it forth from the monstrous corpse and holds it aloft, shouting at the top of his lungs, "Behold, the Emperor returns!"
Ignoring the screams of his companion, Gemo spring into actions. Dancing to and fro to avoid blasts of fire, he concentrates on using his sablewood staff to keep the creature at bay. Though he can certainly hurt the creature, he knows that their only hope is Zinatu's water magic.
Already on the edge of a trance to unravel the mystery of the creature's stasis, it is no hard feat for Zinatu to begin working her magic. But heat from the beast is already driving away much of of the moisture in the air, so Zinatua works furiously to concentrate what remains into an aura close to the creature's body. Its flames reateat and a cloud of steam begins to form in response.
Then, Zinatu draws on the moisture from her own sweat-drenched clothes and half-empty water skin. Shaping small ball of the purest water, just inches from her concentrating face, she freezes it solid and sends it smashing into the creature with the force of a bolt of lighting.
The creature flies back, its flames momentarily extinguished. Gemo seizes the opportunity to snatch up the Spear. With an uncustomary flourish, he spins it around and thrusts it back into the belly of the beast. The blowback incinerates him instantly, but the fire bat falls to the ground, dead or at least incapacitated once more.
Zinatu drops to the ground in grief, her sobs failing to bring forth tears from her water-starved body.
Loaded with the packs of the fallen, Old Hob looks on silently as a statue.
Model Text: Esperanto "translation" of The Witchcraft of Ulua.As long as the model text is the same, the "translations" will be consistent. As you can see above, the "-uary" suffix maps to "-uaro" and the "-ember" suffix maps to "-apan". The faux-conjugation of the verb "to map" also produces an interesting simulated grammar.
Text to Translate Output January February March April May June July August September November December Floluaro Maruaro Roj Ankid Ria Flula Flugo Eecurgh Tambrapan Betapan Damapan one two three four five six seven eight nine ten ola zi knua mien mita tij tatas iej bila kas spring summer autumn winter lil tullan eenuj fikan map mapping mapper mapped roj rognil rognan rognajn
"dwarves are not heroes, but calculating folk with a great idea of the value of money; some are tricky and treacherous and pretty bad lots; some are not, but are decent enough people like Thorin and Company if you don't expect too much"
Aside: There was an article not too long ago about what the net worth of Smaug's hoard would be in modern terms: read about it here.But without fine manipulators, how on earth did the dragon gather all that treasure to himself? And how did he fit into the smaller treasure vaults in the mountain? My annotated version of the Hobbit mentions that Tolkien derived the name for Smaug from the past tense of the primitive German verb "smugan" (to squeeze through a hole), which makes me think that Tolkien considered this issue as well.
|Click on the image for the Corkboard.me notes|
"KALABAR THE BARD SPOKE THE WORLD INTO EXISTENCE" [Light]
THE FALL OF THE FIRST CIVILIZATION [Dark]
WHY DID THE DRAGONS ENTER THE WAR?So here is where play became a little tricky. As the player proposing the scene, I set the stage and suggested characters that could be played (I only required the Dragon and at least one pirate captain petitioner). From that point, we had to roleplay until the question was answered. It worked and produced an interesting scene but it felt a little uncomfortable (in much the same way as I found Fiasco to be uncomfortable). Lacking the traditional structure of a roleplaying game (not to mention the traditional Player/GM divide), I had this little internal panic that the entire game would collapse right there. Of course, it didn't and we went on to have a great time. But there was that moment of fear...
Amusing or nuisance effects. Examples include warming a beverage, cleaning your room, staying dry in a light rain, or producing small flame.
Includes effects that would otherwise rate as TN5 but are more easily resisted or avoided.
|Simple (TN5)||Any effect up to and including that which helps the party achieve something as a whole, or that acts as a tool to facilitate another activity.|
Generally, an single bonus or penalty die that applies to a specific task. Can also create/summon temporary sidekicks that assist in a single task.
|Ordinary (TN10)||A standard effect that is meant to overcome a single obstacle that faces the character, or handle the character's share of an obstacle that faces the party.|
Examples: eliminate an regular opponent, weaken an group of enemies, or provide automatic success/failure on a single task.
|Complex (TN15)||The effect would hog the scene a bit. Eliminate a group of opponents, kill/disable a single tough NPC, avoid/neutralize several obstacles.|
|Difficult (TN20)||The effect would entirely upstage the other players, turning the other characters into bystanders for the rest of the scene and then some.|
Teleporting into the Mastermind's secret chamber and escaping with the Princess that he was threatening to marry definitely counts.
|Dangerous (TN25)||Regional magic on an epic scale. Time to enter a montage sequence as the character raises an entire castle or decimates an entire army.|
|Impossible (TN30)||Effects on a global scale.|
# Spells Being Cast
A Wild Spell Occurs On...
1 or 2
Roll a 1 of the aligned Aspect
Roll a 1 of the aligned Color (black or red)
Roll a 1 of unaligned Aspect
Roll a 1
Example: A Gentleman Thief (3) tries to scale a castle wall for a discrete assignation. In regular Risus, the GM thinks the Target Number would be about 7. Using Fortune Cards, the GM bumps the Target Number up to 15. The character draws a 3♣, 8♦, and a King♥ for a total of 24, for a rousing success.Other than being acceptable in polite company, cards offer another advantage. They possess suit, which can be used to help interpret successful or failed actions as well as the effects of a round of combat.
Example: Succeeding on his roll, the Gentleman Thief (3) in the previous example had a King of Hearts that put him over the top. Obviously, the character is being driven by romantic obsession and easily vaults up the wall without considering the danger. The character will make a dramatic entrance through the window and his romantic interest will swoon over his manly competence.When the rules for Teams are used (outside of Deadly combat), team members only contribute Face Cards of the appropriate suit to the results. Jokers are always considered to be of the appropriate suit.
* The Goliath rule states that the character with the lowest number of dice (cards in this case) wins in case of a tie.ADVANCED OPTION: SUITED DICE
|Osama bin Laden's Compound (click to enlarge)|