The above photograph captures the results of last Sunday morning's amazing session of Microscope, Ben Robbin's innovative game of world building. This is the fourth time that I've played the game and I think that I've reached the point now where I can stop counting.
As facilitator, I made every effort to keep things rolling quickly. This was the first time that I've played where we really let it rip on scenes. Everybody got a chance to be a Lens and we still managed to work in five full scenes (with three more that were dictated).
It helped that we were able to arrive at our "big picture" fairly quickly. Deciding that it would be best to explore genres that we don't usually get to play, we went for a post-apocalyptic Lovecraftian Supers concept and the history evolved in many ways that were both surprising and awesome.
I transcribed all my notes to Corkboard.Me but since they appear to have moved the read-only feature to their paid accounts, I'm a little hesitant to share it publicly. I want to preserve that session for posterity.
To that end, I'll include screenshots at the end of this post. But first, I do want to thank Lowell Francis at Age of Ravens for his idea of using Strange Lists for inspiration during the game. All the names of my Gifted characters were drawn from my list: "Blue Badger" (a psychotic Wolvierine), "Grandmother Sword" (Helen Mirren with a Mind Sword), and "Coppersteel" (a post-apocalyptic Iron Man).
I also should mention that even though we discussed and agreed with the recommendations against using Immortals in the game, we went ahead and used them anyway. The Blue Badger appeared across several periods, as did Grandmother Sword. Both of these characters had super powers and Immortality seemed natural, especially late in the game when the Blue Badger's return from Africa was one of the highlights of the history.
This bodes well for my hopes of using Microscope to do a Highlander-style game.
Anyway here are the pics (in order):