Monday, September 12, 2011

Patriot Games

I'm just coming off an extraordinarily busy weekend of birthday parties for six-year old boys. One of those parties was for my son and his special pre-party birthday activity was to visit Mount Vernon, George Washington's beautiful estate on the banks of the Potomac River. Yes, my son is a history nerd, which warms my own nerdy heart.


Anyway, on a beautiful sunny day with the grounds swarming with reenactors, I was totally inspired by our visit to the 18th century. Predictably, my thoughts turned (one again) to the colonial era game that I've been wanting to run for years. For me, the appeal of the colonial era is that I can still imagine a more-or-less traditional D&D campaign, albeit one where characters have less distance historical distance. It the appeal of modern ideas with pre-modern trapping. Guns are slow, swords still matter, and yet you have the very beginning of weird science (hello Frankenstein!). On top of that, I dig 18th-century coats and tricorn hats. I think of Sleepy Hollow, Brotherhood of the Wolf, and Pirates of the Caribbean as the cinematic touchtones, mostly for their look and their style of action (leaning on Sleepy Hollow more heavily for its tone).

Alas, with two long-running games that aren't going away anytime soon, I need to dampen my enthusiasm a bit. My best hope is perhaps a mini-campaign that may land in our pick-up slot (currently occupied by Old School Hack - which is not incompatible with colonial settings). Or perhaps (if by some miracle my schedule clears) I can run a game on Google+. If had scheduled my DC Gameday events differently, I might have joined Kennon Bauman's Sons of Liberty Mutants & Masterminds game.

But it never hurts to plan for the future. I know my current Gurps game was sitting on the back burner for years before we had the opportunity to launch it. No harm is doing a little brainstorming now. It'll give me an excuse to gather inspirational images; collect genre-appropriate Dungeon Words and Weird Phrases; brush up on my PDQ# and FATE (likely system choices); and perhaps do a little mapping. The idea of mapping raises an interesting question that I would need to solve first: stick closely to actual history (and add weird stuff), or veer into a pseudo-historical fantasy world. The later is appealing if I have enough time, which it appears that I do. With enough time, I'd love to do something like Trey's Weird Adventures but in an earlier era.

9 comments:

Tyler said...

Are you familiar with the Northern Crown setting? It is exactly that blend of D&D and colonial America that you describe -- in an outright alternate history, but that's fine.

Greg said...

Actually, I think our pick-up slot is open until Chris S. returns. Jenna and I were talking about it, and we both agree that the way that campaign has developed, it just wouldn't be as fun without Gay Ho.

matt jackson said...

Thats awesome, I wish my kids loved history like I do. Did you see my book review I posted today? A very good colonial mystery book.

Theodric the Obscure said...

Makes me want to mash-up Northern Crown (hat-tip to Tyler) and Colonial Gothic. Just think what those Hell Fire clubs were really up to...

Risus Monkey said...

@Tyler: I've heard of Northern Crown but I have never actually seen it. Part of me wants to buy it right away, while the other part of me wants to spend a little time inventing stuff before I see someone else's IP. But thanks for the tip! It's going on the wish list.

@Greg: True, OSH wouldn't be the same without Gay Ho! :P

@Matt: Oo, gotta check out that book review... (checking)... keen!

@Theodric: Exactly. I was totally thinking of Colonial Gothic as well. I'm not super keen on the system, but the setting material is great. And the prhase "Colonial Gothic" pretty much captures what I'd like to achive in a colonial game... which comes back to Sleepy Hollow (quirky Hammer Horroresque action movie that doesn't take itself too seriously).

Ken said...

Ever since I played the Touch of Evil board game, I've wanted to do a horror/supernatural RPG set in the late colonial era, or early post-war era. I've tried a couple times solo using Mythic, but haven't really gotten off the ground yet. I agree that FATE seems like a great system for this genre.

drcheckmate said...

Lewis and Clark hex-crawl.

Newton's Cannon by Keyes.

Just a couple of things that popped into my head while reading this. I love the notion and have thought about it many times myself, but never had the opportunity and courage to try it at the same time.

The Grumpy Celt said...

I know about Northern Crown, but time and life limitations have meant I have never actually explored it. I need to do so again. Still, your post touched upon something close to my gamer heart, that there are many of "time periods" for gaming to explore than the psuedo-Dark Ages.

Risus Monkey said...

@Ken: I'm currently In PDQ mode but I'll definitely be giving FATE a close look as well. I think Dresden would handle the setting nicely, but it feels heavier than my current prefs. SotC is about right, but I'd need to tweak the magic bits.

@drcheckmate: I've discussed a Lewis and Clark hex crawl with friends before. It certainly doesn't have to be strictly historical. I'd love to it with ruins of ancient civilizations encountered along the way (complete with dungeons)

@Grumpy: totally agree and Northern Crown is already sitting in my Amazon basket awaiting purchase. :)