Thursday, September 08, 2011

New And Improved Risus Arcodomai

Dan Suptic is back with a new and improved version of Risus Arcadomai. This is of special interest to me because the Risus Monkey has been hosting the original version of this setting since back before I returned to blogging. Dan's a stand up member of the Risus community with some great ideas that can be applied in a variety of situations.
 
Arcodomai is a high magic fantasy setting. The appeal for me, as a Risus guy, lies in the expanded (and detailed) magic rules. Some really good stuff there for fantasy Risus games!
 
There is also a couple of new (to this version) supplements called "Warrior Creeds" "Skill Guide", which contain bunches of gear, cliche crunchiness, and example target number rolls for specific adventuring situations. I can see that this would be especially useful to novice GMs or for Risus translations of the world's most popular fantasy RPG.

3 comments:

Nero said...

Sweeeeeet.

He's putting the rest of us to shame.

I am interested in how the use of pips would affect play.

Risus Monkey said...

I've made a fair bit if use if pips in lieu of the full die on bonus gear. It's a nice way to give a bonus without overwhelming the character's natural abilities.

Lowell Francis said...

I will have to check that out- I love a good magic system.