Thursday, September 08, 2011

New And Improved Risus Arcodomai

Dan Suptic is back with a new and improved version of Risus Arcadomai. This is of special interest to me because the Risus Monkey has been hosting the original version of this setting since back before I returned to blogging. Dan's a stand up member of the Risus community with some great ideas that can be applied in a variety of situations.
Arcodomai is a high magic fantasy setting. The appeal for me, as a Risus guy, lies in the expanded (and detailed) magic rules. Some really good stuff there for fantasy Risus games!
There is also a couple of new (to this version) supplements called "Warrior Creeds" "Skill Guide", which contain bunches of gear, cliche crunchiness, and example target number rolls for specific adventuring situations. I can see that this would be especially useful to novice GMs or for Risus translations of the world's most popular fantasy RPG.


Nero said...


He's putting the rest of us to shame.

I am interested in how the use of pips would affect play.

Risus Monkey said...

I've made a fair bit if use if pips in lieu of the full die on bonus gear. It's a nice way to give a bonus without overwhelming the character's natural abilities.

Lowell Francis said...

I will have to check that out- I love a good magic system.