Monday, August 15, 2011

WestWords: For Your Weird West Games

It took my longer than I had hoped but WestWords is finally here. If you've seen DungeonWords or WilderWords then you know the deal. This time, the selection of words is especially geared towards weird west settings. It would work great for my old Silverlode 1908 as well as Stuart Robertson's Weird West RPG (a major inspiration for this effort).



As with DungeonWords, you will want to print out the PDF without scaling so that the pages fold correctly. If you are new to PocketMods, folding instructions are as follows:

I have also uploaded a non-PocketMod version that is perfect for iPhones and other mobile devices: WestWordsMobile.pdf. 

7 comments:

matt jackson said...

Excellent! I may have to add this into my fleshing out of geomorphs. Can never have too many Monkey word supplements!

Stuart said...

So cool! :D

I'm going to print this out and keep it with my own Weird West book. Next adventure will be using this as a starting point.

Trey said...

Cool. Glad you finally found the right font. :)

Kaiju said...

Excellent work!

Risus Monkey said...

@Matt: Everything goes better with monkey words. Ook!

@Stuart: Awesome. Can't wait to here how it goes.

@Trey: Took a while and I still had to use small caps since this font is all caps.

@Kaiju: Thanks!

cleireac said...

Well done! Now I have to see if Weird West is as compatible as Risus for my "Eerie Exploits of Ranger Company X" setting. I think WestWords will definitely come in handy, there...

Risus Monkey said...

@cleireac: Thanks. I hope it does prove useful. I'm all about tools like these to help me improvise during play (and before). And WeirdWest is nifty because it really nails the old school microlite thing perfectly. I've used it with the little ones and would totally use it for Silverlode if I were to bring back th Old West to my regular group.