I don't think I'm exactly the target audience for the upcoming and now
available in beta Dungeon Crawl Classics. I
am a gamer of a certain age who cut his teeth on the Moldvay edition of basic
D&D and has afforded his original
AD&D 1e hardcovers a place of honor on his RPG bookshelf. When I see classic illustrations by Trampier or Otus, I
do tend to fall into a golden stupor of nostalgia. But I was never a guy who embraced random player characters or (gods forbid) high casualty rates among those characters. In games that I played or ran, PCs were finely crafted
heroes that usually seemed destined for greatness. And in recent years, I have moved towards games that require very little (if any) in-game reference to the books or charts.
But, I gotta say that I find myself swept up in the
DCC hype anyway. Maybe it's the old school crowd that I'm running with these days, but I've been more willing embrace randomness in character creation. Arriving at a viable first level character through natural selection still gives me pause, but I must say that I find the idea strangely intriguing. If nothing else, I'd be willing to try it at least once.
Much has been said about the art already. I don't have much more to add on that score other than the fact that a) I love it and b) think that it builds nicely on Goodman's
Dungeon Alphabet. Yeah, there's a lot of art. But that doesn't bother me in the slightest as I think it mostly helps to create a distinct feel for a game with only an implied setting. I like many games that lack art entirely, but I cannot deny that good art can hook my attention, make me persevere through rules that I'm skeptical about, and help me envision how the game is meant to be played.
There has been many complaints about the Zocchi dice. While I don't actually own any yet, I have no problem with buying a set for the game as I'm of the opinion that you can never have too many dice. And as a
Risus guy, they would expand my options for games that employ Funky Dice.
I love, love, love the Luck Score and think it is a nice and colorful replacement for the feats of recent editions of
D&D. I dig how Thieves and Halflings can burns Luck and later get it it back.
Even though I'm wary of creating a stable of expendable characters, I do like the idea of starting with 0-level characters. I think the Occupation table is awesome and is the table that can most readily be customized for a given game world. I'm thinking back to my first edition
Warhammer FRP and you could almost take those tables and use them directly. It wouldn't be too hard to create a sword & sandals-style table, or Renaissance, early modern, planetary romance, or even post-apocalyptic.
As a
Risus guy, I also love how the occupations imply an inherent set of skills. Indeed, it is the game's skill system for non-thieves. Next to the magic system, this is perhaps my favorite aspect of the game.
I love the class write-up and find all the class/race options to be very playable. One quibble, though... for a game that purportedly goes back to the pulp sword & sorcery roots of the hobby, I find myself wondering how you could possibly create Fafhrd and the Gray Mouser without the addition of multi-classing rules. The Mouser, especially, is problematic. He is clearly a thief but he is
also one of the finest swordsmen in the world (never mind his minor magical capabilities). I'd also prefer to see a way for non-Warriors to perform Mighty Deeds, even if they are much less effective.
The charts... eh, I'm a littloe put off by them. But not too much. I'm going to without judgment on them until I actually play the game. As long as they are not too cumbersome to use, I think they could add a lot to a game. I do hope they prettify their presentation is the final version of the game.
And on initial read, I really dig the flavor of the magic. But that's going to require a closer read to see exactly what it is that I like about it. I'm also gong to give the combat section a close read, since I mostly just skimmed it to get to the other stuff.
6 comments:
While I hope the game does well, as I do with every game. Any good helps the whole hobby. However, I can't find anything in the game that appeals to me. Plus I don't like the reliance on Zocchi dice and the tables to bug me.
I suspect I am one of those that DCC will appeal to. I'm no fan of the d20 mechanic, but I like how Goodman has put this game together. Must collect my thoughts and post something on my blog.
@Geek Gazette: I suspect that a lot of people will be turned off by the Zocchi.
@Paladin: I burnt out on the D20 thing a while ago but I think DCC manages to make it appealing again. I still don't know if the game is ultimately for me, but I do think it is an exciting product. I'm going to with final judgment until I actually play the game (sometime next month). I am looking forward to reading your thoughts on it...
it isn't the dice themselves, necessarily. It's more the ridiculous price on the dice. Some have suggested that the price will go down when the game comes out but we'll see. Still the dice seem like such an unnecessary gimmick.
Honestly the price of the dice were the first negative thing about the game for me, but then I read the rules and I just really don't wanna play it. Which is cool because there are tons that do.
It just didn't seem to offer me anything that hasn't already been done better by the OSR crowd, TSR/WotC or Paizo.
So not only did nothing in what I've read so far grab me, in a positive way, I couldn't find anything to like about it. Then I couldn't come up with a reason to get it. It was a game that I literally knew I would never play. Most of the game I never play are bought with the intention of someday playing them. I didn't have that with DCC, so I'll just sit on the curb as this bandwagon goes by.
@Geek Gazette: I dig. Me... I have an unfortunate tendency to jump on these bandwagons. I've been burned before...
Your mention of a "golden stupor of nostalgia" describes some of my experiences exactly! I'm also looking forward to giving Dungeon Crawl Classics a closer look, and I suspect that many Game Masters (even those who can never have too many dice) will hack the system to use regular polyhedrals.
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