Monday, May 02, 2011

The Bin Laden Compound as Gaming Fodder

Not a lot of game blog commentary on the big news that broke last night, which is perfectly cool. For the most part I try to keep the real-world out of my blog if it doesn't have any relevance to gaming. But while surfing the Intertubes at lunch, I came across a military presentation detailing the physical area where Osama bin Laden was hiding. It includes this map of the compound:

Osama bin Laden's Compound (click to enlarge)
I don't know about you, but the first thing I thought of when I looked at the map is "wow, I could use that in my games". The place is realistically fortified and would make a great target for an assault or heist scenario.  Just add an evil mastermind, his gang of thugs, some non-combatant human shields, and (optionally) sharks with frikkin' lasers.

Map Image from Talking Points Memo.

19 comments:

ckutalik said...

It does just scream Top Secret-like raid, doesn't it?

bliss_infinte said...

Top Secret, indeed!

christian said...

Was the compound heavily guarded? I was wondering how the helicpoter(s) got close enough to unload the SEAL team without giving the defenders plenty of time to ready a defense. I wonder what the resistance was like and al that.

Trey said...

Cool find.

Higgipedia said...

I'm more of a Twilight 2000/2013 guy myself... Thanks for the link!

Lord Gwydion said...

Sathar Agent safe house in Star Frontiers, but that's just me.

Gratuitous Saxon Violence said...

It couldn't have been too heavily guarded. Not getting noticed is the best defense against the US military.

Elizabeth Mueller said...

We did it! Congratulations! I have an award for you!!

Theron said...

I'm thinking that 18' wall is just not going to be an obstacle for a Feng Shui hero.

David said...

That place could work in anything from a modern era game up through say Star Wars. Thanks for sharing!

m.s. jackson said...

I am actually surprised by the time of the event, I heard it was late afternoon. Typically we do high profile, well protected targets at dark because we own the night and no one can match us for night ops. But hey, either way, we got him.
Sure does look like this place was designed to protect and guard someone important.one has to wonder if this was not built for him, who it was built for.

The Drune said...

I know just what to do with this! Thanks.

JB said...

Actually, I was thinking Palladium's Recon.

The Grumpy Celt said...

Sometimes life produces its own cliches - the arch villain living in what looks for the world like a villain's lair.

Bhava said...

Thank you for bringing some sanity to this story. You are right, it's a good gaming arena.

Professor Pope said...

What's that grid-looking thing between the main building and the 11-foot high wall to the east? A clothesline?

surpriseround said...

I was scheming on how to use it as well.
The first thing that struck me was the shape of the compound. The not-quite-a-triangle-shape is intriguing and almost suggests interesting terrain around it.

GeneD5 said...

It reminded me of GURPS "Espionage," "Special Ops," and "Operation Endgame." Note that it took two (originally three) helicopters' worth of U.S. Navy Seals 40 minutes to take down a handful of well-fortified gunmen. I'm a bit surprised that there was no secret escape tunnel for the supervillain, but that's our gain....

Risus Monkey said...

Oh my, that's a lot of hits. :)

It'll probably see use in my Gurps game first (I really could have used it last session), but the Buffy game could work as well. My *first* thought was James Bond 007, though Top Secret and Traveller popped into my head as well.

@Matt: I thought it was like 1:00am local time based on the guy who found out he was live-blogging the event after the fact.

@Elizabeth: Ooo, thanks. :)

@Professor Pope: I thought it was a clothesline.

@supriseround: Of course, *I'd* place it in some interesting terrain. Alas, it looks like it is pretty flat (it's already in Google Maps/Earth).