Being the first in what I hope will become a series, I'm still experimenting with side-view symbology. For the spiral stairs, I took my cue from Dyson's tutorial (alas, I didn't have time to attempt the hatching). I decided to stick with the regular representation for doors and secret doors and also added hanging lamps, a ladder, a sarcophagus, a fountain, and a couple of traps. The idea behind the trap in the chamber in the upper portion of the tile is that when triggered it will flood the room with the water (or other liquid) from the reservoir above.
This post is also associated with the RPG Blog Carnival hosted by Dyson Logos.



6 comments:
Thanks a bunch for giving this a go! I hope to see more!
Very cool, I like how yout have done this. I think regular, full length, doors might look better however. Otherwise, very cool!
That would be hilarious to throw into a normal set of geomorphs.
Congrats on finishing the A-Z challenge!
@Jeff: You certainly will see more.
@Matt: I think I agree on the door thing, but I have other changes that I may experiment with as well.
@CG: You could totally throw one of the vertical tiles at the bottom of a regular top-down map and it would work perfectly. :)
@Martin: Thanks. It was a long but rewarding slog.
I dig this style of dungeon (pun only partially intended) and agree that it would be interesting to see in geomorph form...
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