I am on vacation with the family and confined to a cell phone so I'm afraid the longer post that I had intended for letter "S" is going to have to wait. But I did want to mention something that relates to that intended post...
Over at The Nine and Thirty Kingdoms, Talysman really got me thinking with his Planet Generator post. In a nutshell, he drew a diagram of an empty set of orbits and proposed a system where the physical location of the dice as they land on this map is just as important as the values on the dice. What an amazing idea! Other than Tony Dowler's "How to Host a Dungeon", I had never before seen the spatial relationships between dice used in a game mechanic. And in the case of HtHaD, the implications to other gaming applications didn't fully register.
So here's my thinking...
I had been planning on adapting the Castle Falkenstein magic system ("S is for Sorcery") to Risus and other games. The Falkenstein system uses playing cards as a randomizer, which takes advantage of both face value and suit to come up with a rich palette of effects. I had struggled to capture the feel of this system using dice until I saw Talysman's post. Now I totally think you could create a rolling surface (or box) that is partitioned into four equal areas for each suit. In addition to their values, dice would then have suits based on their location on the rolling surface. You could even create a small area to represent jokers.
More on this later. I just wanted to get the idea out there.
Blades in the Dark: Hidden Depths
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