Thursday, April 14, 2011

L is for Ledges

When I sit down to draw new geomorphs, I like to include interesting terrain that might enhance an otherwise straight-forward combat encounter. Ledges are a great way to add a height element to an area and they rarely fail to conjure up a host of tactical possibilities. They also divide up the encounter space nicely.

The following tiles feature ledges prominently and have been submitted to Joe Wetzel's DungeonMorph Dice project.



This post is also associated with the RPG Blog Carnival hosted by Dyson Logos.

5 comments:

Jeff Rients said...

Sweet! Ledges are awesome!

Elbuagnin said...

Nice. Ledges are probably an overlooked way to make combat terrain more interesting.

Trey said...

Another nice set of 'morphs. :)

Stuart said...

In the Con Game I ran last month (also my 1-page dungeon entry) there was a ledge around a pit of insects. Much fun was had as poor dice rolls had PCs falling into the pit as they edged their way around it. :)

Risus Monkey said...

Thanks! And falling or getting pushed off ledges (or the threat of either) is exactly what makes them so appealing.