Friday, March 25, 2011

Gaming with Kids: DM in Training

It has been a while since I last posted an update on my forays into gaming with my boys (currently 5 and 3). Given that we've been playing quite a bit of something that resembles Dungeons & Dragons, I thought I'd bring you up to speed on my attempts to raise the next generation of gamer geeks.

In an ideal world, I'd like to sit down with my boys, crack open the old Moldvay rules, help them roll up characters, and start a real (age-appropriate) campaign with classic D&D adventurers. It would be even better if I could have the campaign grow with the boys, sort of like a table-top version the nanotech "Illustrated Primer" from Neil Stephenson's The Diamond Age. I fantasize about starting with adventures featuring my boys playing precocious children, limiting deadly violence, and learning life lessons as they go. Eventually, the content of adventures would change to reflect their maturity and we'd finally wind up with unmodified old school modules by the time we hit the tween years.

We're a long way off from that fantasy right now. But we're still having fun.

First off, I should say that my boys are enthusiastic gamers. Almost every single day, I get asked if we can play Dungeons & Dragons. The fact that we don't play more than once a week or so is mostly due to the amount of house-dad stuff I need to do when I get home from work to make up for my wife's grad school crunch. It also has something to do with my boy's still maturing concept of what it actually means to play D&D.

The boys are really too young to pick up on the structured play aspect. And perhaps most frustrating for me is the fact that they still need very concrete representations of in-game characters and locations. I swear I should just go out and buy the new D&D Essentials, because we're almost playing in that style right now. We must play on professional-grade battle mats (such as those that came with Keep on the Shadowfell). And we must use Lego mini-figs or pre-painted D&D miniatures for every PC, NPC, or monster or in the game. This is especially hard, since my entire miniature collection can fit into a large coffee can. There's only so much variety available...

Another issue is that my boys are still learning the GM-Player dynamic. The indie-gamer in me smiles at their ability to "contribute" to the narrative, but the OSR grognard in me is pulling my hair out at not being able to run a traditional dungeon crawl without my sons (especially my oldest) constantly telling me how things should happen. Of course, I do not want to dampen their enthusiasm, so I smile and find a way to accommodate all their "requests". But I'm looking forward to the day when traditional D&D really clicks for them.

So in that respect, we made real progress in our last few session. My oldest son loves the idea of being a Dungeon Master and I totally encourage this. The great thing about it is that from that side of the screen, he is starting to realize what it means to be a DM. As a player, I would clearly lay out my actions and ask him to arbitrate the results. "I do such and such. Do I succeed? Should a roll dice? What do the bad guys do in response?" I'm hoping that telling me when I fail will make him learn to expect the same thing when I resume DM duties.

As for rules... well, we're about as simple as can be. For any action, the player and DM roll dice (d20's as of late). The winner achieves some kind of success. I tried to introduce real rules and they largely fell flat. I get the sense that we're almost ready for B/X, but not quite.

12 comments:

ze bulette said...

May I recommend TSR's "Dungeon!" the boardgame"? Kind of pricey on eBay, but you can justify it based on nostalgia and because you'll actually play it... Swap out the playing pieces for 25mm pewter and get +1 on your charisma.

Slowly substitute your own spells, treasure, monsters, and slowly turn up the role playing aspect as you go. "The monster wants to discuss why you think he shouldn't eat you." Occasionally trade places with the kids acting as "the DM" sometimes, who gets to play the monsters and hand out cards.

Ok, just a shot in the dark! I have no idea where that came from... well, maybe that's how I transitioned from Dungeon! to D&D myself. I can never remember which I played first.

Anonymous said...

Have you seen this?

http://www.rpgnow.com/product_info.php?products_id=84050

Seems like 3 and 6 are the right age for it.

retrorpg said...

Your children will always remember that you took the time teach them to use their imagination and share in something special :)

C'nor (Outermost_Toe) said...

Cool. Glad to see you introducing new players! (What happened to that Microscope game we were going to do on Corkboard, anyway? Have you recovered from your trip?)

Risus Monkey said...

@ze bulette: I have very fond memories of Dungeon!. I really wish I still had the game. You are right that it would seem to be a good fit for my boys. I'm going to have to track down a copy somewhere...

@Anonymous: I think I saw an early version of that game. I think my oldest is just about ready for it... Thanks for the link!

@retrorpg: Thanks! I certainly hope so. :)

@C'Nor: I'm totally ready to do that Microscope game. What does your schedule look like for the coming week? And did you send me an email (risusmonkey AT gmail DOT com)? I was afraid it got swallowed by the spam filter. Is there a way I can contact you other than through blog comments?

Mats L said...

RisusMonkey, thanks for a great post! =)

Having two kids myself in the same age (3 and 5), but girls, I have been running one session of role-playing so far. The three year old wasn't very focused, but the five year old loved it, and she's asking me several times a week for a new session! (But coming home late from work and doing all kinds of household work, makes it hard to squeeze in a session during weekdays.)

Before the session, I came up with a tiny set of rules, with a very few set of skills per character, and just one die roll to overcome an obstacle (were I set the odds, and a proper skill was used to modify the die roll).

And the theme was of course princesses, castles, hourses, magic and so on! Girls... ;)

And along the story-telling, I also draw quick/tiny/small drawings to enhance the story, as well as a map to illustrate what was going on in more detail.

I'm planning for a new session real soon! It was a lot of fun!

@Anonymous: Thanks for that rpgKids link! Will check it out, looks very interesting.

Risus Monkey said...

@MattL: Your experiences sound very similar to my own...other than the focus on princesses. :)

Thanks for posting you story. I think it is great that you are playing with your girls. Though I have boys, I know from my friends' children that girls are just as into fantasy roleplaying as boys...perhaps more so.

Ken H. said...

My kids are 8 (twin boys). I haven't tried an RPG yet, but I second the recommendation for the Dungeon board game. They love it. They also like Talisman, which is practically the same game. On the other hand, they didn't like Castle Ravenloft -- I'm not sure why though. They're fine with Heroscape, so I don't think it was the extra complexity. I don't know....

Anyway, I'm not sure you need to search ebay for a copy of Dungeon -- the game is so simple! Why not use some of those geomorphs you've made, and maybe make a up a dice-table of monsters per level instead of a draw pile. I think the kids will catch on quick that the basic plot of the story comes from the cards and dice, while their imagination fills in the details. The problem (at least with my kids) is that they get very attached to the rules once they understand them, and don't like it when I try to switch things up.

Risus Monkey said...

@Ken: You know I never played talisman, but I'll have to look for that one as well. And now that you mention it, it wouldn't be too hard to whip up a Dungeon!-like game using geomorphs printed at battlemat scale. As a matter of fact, I can think of very little else today...

Ken H. said...

Well, Talisman is marginally more complex, but it still amounts to move your guy, draw a card, and roll some dice. So it's within the grasp of young kids. It's probably too long for your age groups though. My kids rarely finish the game, but they still ask for it frequently.

Re/ making your own Dungeon board game -- I'm kind of stuck on that thought today too, even though I have the game. I'm thinking it would be fun to let the kids put their own creativity into some new monsters and/or treasures, etc.

ze bulette said...

Saw this today and thought you might find of interest:

http://www.wired.com/geekdad/2011/03/an-rpg-for-pre-schoolers-get-them-started-early-with-the-dungeon-adventure/

Risus Monkey said...

@ze bulette: Wow, that looks really interesting. I wish there was a preview but I may just buy it anyway (even though I think I have the basics of a system in my head anyway).