Just starting to recover from a very, very long trip. I managed to get out of South Korea, despite the air traffic disruptions caused by the Tsunami (and wow, talk about an apocalypse...). Trying to get back in the blogging swing of things, I realized that I'm a little behind on the Hobbit re-read. I'm actually on "Inside Information" with the boys, so I have a little catching up to do as far as my write-ups go.
Barrels Out of Bond
This chapter concerns the dwarves' capture by Wood-elves and their subsequent escape in a bunch of empty barrels (as facilitated by Bilbo and his magic ring). From the perspective of a gamer, this chapter reminded of a D&D 2e game that I played in some fifteen years ago where there seemed to be a minor theme of getting captured and escaping. I believe the running joke was that we had become connoisseurs of prison gruel. As the party thief, I fell into the role of Bilbo and usually had to bust everybody out (at least I recall doing it at least twice). It was great fun... for me, anyway. I can't remember how the rest of the group took it.
Getting captured is great for drama, but it is very hard to engineer in a game. In many cases, genre conventions demand that the heroes get captured, stand by as the villain monologues, and then must navigate some outrageous death trap. But players characters rarely go down quietly. Until games came around where I could dangle Fate Points or Awesome Points or what have you to submit to capture, I consistently failed to choose the correct amount of force or the proper tactics that would allow me to satisfy that genre convention. Risus would have worked perfectly in this situation, of course (due to the nature of its combat system), but I have yet to use Risus for that particular genre. [Note to self... time to make a super-spy adventure].
One other note (not much else to report on in this chapter)...
In the previous chapter, the elves came across as very inhuman and fairy-like. In this chapter, they seem all too human as they easily succumb to Dorwinion vintage. I like this, though. It grounds the elves a bit and makes them somewhat more suitable as a player race in a Hobbit-based Middle-Earth game. They are not human, but they have their share of human fallibility.
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7 comments:
Glad to hear you made it back safe. Did you fly Incheon-Narita-home? Or Incheon to the U.S. direct?
Anyway, about The Hobbit, I really like the imagery surrounding the elves in Spiders and Flies and Barrels Out of Bond. Like you say, it makes them seem so otherworldly at first, then really grounds them once you get past the initial glammer.
I've tried several times to capture my players in D&D and failed horribly each time. Its really hard to take them down without killing them. Glad you made it back safe.
Glad you made it out, having been to the region, I cannot imagine the devastation. The images on TV are overwhelming and hard to comprehend. Can you imagine what it would be like if this happened to your own home? Wow.
Nice details on The Hobbit, having tried (going to out myself now) many times to read the hobbit and LotR and failed miserably, this is wonderful to get insight on the stories.
Glad to here you made it back. Adventures are best left for novels and games.
I've never had a problem capturing PCs... they are easily overwhelmed by effects that cause saving throws, and in D&D abstract combat (frex), there's no reason to even use HP to measure damage if you'd rather use them as a penalty to a save to resist subdual (I use Petrification for this purpose).
~V
@Lord Gwydion: I was *this* close to connecting through Narita.... whew! Dodged that bullet. I was very glad when my flight through San Fran got off ok.
@Pierce & Trey: I want to stress that I was never in any danger. As Lord Gwydion can attest, South Korea was out of the line of fire. At most I was in danger of being severely inconvenienced. But I really appreciate your concern.
@Matt: I'm glad that I'm adding to your background knowledge of the book. I know others that couldn't get though LotR (like I can't get through the Silmarilion), but the Hobbit is really worth another go... especially if you can read it aloud to a child.
@Anonymous: Understood. My difficulties pertaining to capturing PCs mostly applied to Gurps. I haven't found myself in *need* of capturing PCs lately, though it has happened by happy accident every now and then. I'd still love to engineer a capture in a super/spy/pulp game, complete with moustache-twirling monologuers and fiendish death traps.
@Pierce:
Can't you just say that they were raised, or didn't actually die because of an immediate application of healing magic?
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