Dave's Mapper has been getting a lot of love lately, both from the community and from Dave himself (in the form of numerous improvements). One thing that is still lacking is a critical mass of borders and corners. Tonight's post is one small step towards rectifying that.
The caves above descend into a large natural chamber with a hearth or a fireplace that probably makes use of a natural vent. There is another fireplace in the geomorph below, this time in a small collection of rooms near some recent construction.
The border tile below features a long passage that changes to metal grating as it crosses a deeper cavern. That deeper cavern has a mud or lava pit that may start roasting characters who linger too long while making the treacherous crossing.
Finally, I thought I'd try out a corner tile that featured two entrances/exits from the dungeon proper. The two sets of double-doors are built into hillside caves on the the edge of a forest.
OSH Armor Reconfigured
1 hour ago





4 comments:
Another nice set. :)
Thanks, I'm particularly happy with how the mud/lava pit turned out.
Great idea on the corner piece heading outside, unique and useful!
@Matt: You can do all sorts of interesting things with borders and corners knowing that you don't have to link up on all sides. I expect that I'll do more of these kind of tiles in the future.
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