Thursday, March 24, 2011

Adding More Borders and Corners (B17, B18, B19, C9)

Dave's Mapper has been getting a lot of love lately, both from the community and from Dave himself (in the form of numerous improvements). One thing that is still lacking is a critical mass of borders and corners. Tonight's post is one small step towards rectifying that.


The caves above descend into a large natural chamber with a hearth or a fireplace that probably makes use of a natural vent.  There is another fireplace in the geomorph below, this time in a small collection of rooms near some recent construction.


The border tile below features a long passage that changes to metal grating as it crosses a deeper cavern. That deeper cavern has a mud or lava pit that may start roasting characters who linger too long while making the treacherous crossing.


Finally, I thought I'd try out a corner tile that featured two entrances/exits from the dungeon proper. The two sets of double-doors are built into hillside caves on the the edge of a forest.

4 comments:

Trey said...

Another nice set. :)

Risus Monkey said...

Thanks, I'm particularly happy with how the mud/lava pit turned out.

m.s. jackson said...

Great idea on the corner piece heading outside, unique and useful!

Risus Monkey said...

@Matt: You can do all sorts of interesting things with borders and corners knowing that you don't have to link up on all sides. I expect that I'll do more of these kind of tiles in the future.