The next step in preparing for my
Moon Soldiers Must Die! one-shot is to decide on what system I'm going to use. While I blog about
Risus, it's not a foregone conclusion that I'll end up using it.
Risus isn't for every player and it certainly isn't for every game (though it is good for Any Game... weird). I'm also always keen to try out new systems, or old systems that I haven't played much. Possibilities other than
Risus include:
FATE
Specifically, some kind of
Spirit of the Century variant. I played in a retro SF
SotC adventure at a DC Game Day a few years back and it was pretty fun. Not wham-bam fun like I had hoped, but enjoyable enough. I'm sure I could whip up something even better. I've been a fan of
FATE since it was just emerging from the
Fudge fan community and I think
SotC is a fantastic incarnation of the rules. I love it's use of
Risus-like Aspects and the cooperative character generation rules are a real hoot. For a one-shot, I'd hate to spend much time (like more than 15 minutes) on character generation and
SotC details rules for filling out your character on the fly during the course of the game - rules that I think can be ported to many other game systems to great effect. I'm also very tempted to pick up
Starblazer Adventures (pictured to the right), which really seems to capture the space opera feel that I'm hoping for (at least as far as reviews, samples, and promo art are concerned). At 632 pages, though, I'm totally intimidated. Probably not the best choice for a game I'm going to run a week from tomorrow.
PDQ
An alternative to
FATE and sister-system to
Risus is
PDQ (and it's swashbuckling cousin
PDQ#). I think I've mentioned it before, but I was on a pretty big
PDQ kick before I returned to
Risus blogging. I love the system as it seems to marry most everything that I love about
Risus character generation (Qualities/Fortes are
Risus Cliches by other names) with a somewhat more traditional combat system. I say "somewhat", because (like
Risus) there are no hit points and you can take "damage" to traits that have very little to do with your combat capabilities.
PDQ# adds a wonderful dueling mechanic and it serves as the engine for the excellent
Swashbucklers of the 7 Skies. The author, Chad Underkoffler, posted some thoughts on using
S7S as the basis for a space opera game on his
blog and I'd love to give it a try.
Traveller
As a semi-official OSR groupie, I've been feeling the the urge to run an Old School game. Naturally, when considering the space opera genre,
Traveller comes to mind. Even though I eagerly devoured the little black books back in the day, I've never actually played the game. That sin of omission of almost enough for me to try running this game using
Traveller rules. Alas, I don't think it would be the best choice. If I did run a
Traveller game, I'd want to run it much more like a what I always imagined a real
Traveller game would be like. That means random (and deadly) character generation and adventure trading. And since we're already doing adventure trading using
Gurps Traveller rules in my
Knights of the Astral Sea game).
Traveller's going to have to wait just a little bit longer.
Terminal Space
If do I go "Old School" for this game then I'll be using
Terminal Space, and excellent sci-fi take on the original
D&D rules. What can be said about this game that hasn't already been said in various OSR
raves? Albert Rakowski has done something very different and very interesting with a very old set of rules. I'm sorely tempted to test drive them in my upcoming game.
Danger Patrol
On the other end of the gaming spectrum is the completely awesome
Danger Patrol, by John Harper. At the last DC Game Day, I was unfortunate enough not to have played in the
Danger Patrol event. Sucks to be me because everyone was talking about it afterwords. The indie-style rules zoom in like a laser on the essence of gonzo space adventure. I
really would love to play this game. I just don't know if I want to use the rules it for
this game. I get the sense that running a
Danger Patrol game would be all about
Danger Patrol rather than about the setting/adventure that I had in mind.
So, I'm going to be looking at my options as I head into the weekend. Until I make a choice, I'll operate under the assumption that it will
be
Risus. Regardless of which system I choose, I'll be documenting things in
Risus format for the blog.