Saturday, May 29, 2010

On Vacation

Well, I'm off to the land of limited Internet. Specifically, I'm going on a sailing trip to the British Virgin Islands. I'm a sailing noob  (thus my current reading assignment) but I'll be in the capable hands of more experienced friends. I'm definitely looking forward to unplugging for a while, but I do plan on keeping my eyes peeled for gaming inspiration (especially for my Pirates vs. Vampires game). I'll also have lots of free time to read and write, which will be bliss.

Look for my return in about ten days or so.

Friday, May 28, 2010

Geomorph #49

I wanted to get at least one more geomorph posted before heading out on a much needed vacation. This one is an interesting connection of rooms that reminds me of an inn or a manor house. I like the little half-stairs leading off from the main room in the south. I also added an obligatory secret door hidden within a fireplace in the southeast. The full stair leading up from the main room leads to a gallery with a balcony overlooking a room with a fountain or an interesting statue.


Thursday, May 27, 2010

Geomorph #48

Today's geomorph is a well-connected set of caverns and constructed passages spanning three different levels. The cavern running from the southwest to the northeast is the uppermost, while the northwest cavern at the bottom of the pit is the lowest. The main cavern also interfaces with a worked section at a set of double-doors in the southeast.

Telecanter's Tips For Public Domain Images

Every now and then I stumble across a blog posting that I just have to pass along. Yesterday's post over at Telecanter's Receding Rules was on example. Over the years, I've been gathering images from all sorts of sources for inspiration, home-brewed supplements, and in-game props (i.e. "you see this!"). In his post, Telecanter helpfully reveals a previously unknown (to me) source for public domain images (OBI Scrapbook Blog) and a methodology for using that source as a gateway into an even larger array of public domain images available at the Internet Archive. The problem with my own enormous library of downloaded images is that it is basically useless if I want to publish a real RPG supplement. I really need public domain images and I have always been frustrated with the tools available to find them. Hats off to Telecanter for giving me a hand.

Wednesday, May 26, 2010

Risus Lankhmar: Epilogue

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Previous scene: Scene 7 (part 1, part 2, part 3, part 4, part 5)

EPILOGUE (Posted by Eloy)
 

“ 'Tis a strange tale you've told me,” Gregos says. “Yet I believe every word.”

The pale light of dawn illumines the burnt ruins of what once was The Silken Veil. The remnants of a bucket brigade continue to pour water onto the charred wood, as few wisps of steam and smoke still rise from the now extinguished inferno.

“I had my suspicions about Jaessra for some time now, but only recently discovered her involvement with sorcery.” Gregos continues, watching his men search through the rubble. “I thought her merely unfaithful, arranging clandestine trysts with some secret paramour. My spies discovered her association with certain... disreputable Quarmallian elements in the city.”

“And so it was that I took it upon myself to gather a small force of warriors to confront her, fearing she had readied some foul sorcery or some hired bravos to guard her,” looking at Hresstan, he adds. “One of my contacts even mentioned a Northerner who was interested in such an assignment, yet he never showed to the meeting.”

“In any case, imagine my surprise when I arrived at my estate to find her gone.” Gregos is abruptly cut-off as one of his men returns bearing a soot-covered object in his hands. He quickly hands it over to his employer, as he mumbles a brief report. The men have found no sign of the bodies of Ilsbert nor Jaessra, Gregos' wife. Gregos dismisses the man, and passes a handkerchief over the object, revealing the grotesque demon-mask worn by Ilsbert.

Fingering the hideous object, Gregos continues his tale: “I did not suspect Ilsbert was involved, however, in retrospect, his complicity seems obvious. He arrived a few days hence, and Jaessra pronounced him his nephew, from Ilthmart. Though now it seems perhaps he was her lover... or perhaps her teacher, or her apprentice... It matters not.”

“She sent me out of the house to show Ilsbert around. She must have been making preparations for the dark ritual here. No wonder Ilsbert was so insistent on continuing his tour of the city, and on visiting the Plaza of Dark Delights. He wanted to bring me here, away from the safety of my home and my guards, to perform their foul magics.”

“No matter,” he says with a sigh. “It is all over now.” Turning to the three battered swordsmen, he adds. “You have done me a great service here, tonight. I shall not forget it.”

***



A scarce few hours later finds the three friends on the corner of Whore and Cash streets. The Golden Lamprey is busy, as always, and a raucous din fills the common room, as customers eat and drink and converse loudly.

The three swordsmen sit in unusual silence, drinking from their tankards and pick sullenly at the scraps of food on their table, their minds on the dark events of the previous night.

Kelthas drains the last from his cup, and belches contentedly, his spirits much improved after having drained the fourth such draught of ale.

“Well,” Nivek says, setting his own cup down. “At least we've some money now. Enough for this fine meal, enough to buy you a new shield and saber, Kelthas, to replace what you've lost. If we're thrifty enough, there should be enough to pay the rent and maybe even afford guild dues.”

“It looks as though we won't starve this winter,” Nivek adds. “If we spend that money judiciously.”

“Indeed. I agree. Perhaps we should...” the words trail off as Kelthas catches sight of a pair of voluptous young whores.

After a short pause, Kelthas adds. “I'll be right back, Nivek. Order us a couple of more ales, will you?” He says, standing up and jiggling the coin pouch at his belt.

As the mercenary hurries off in the direction of the whores,  Nivek sighs ruefully. “Or perhaps we will starve, after all.”

Hresstan Hammerhand laughs loudly and claps the smaller man on the shoulder. “Be at ease, friend Nivek. You're in the company of a man of the Cold Wastes. I know a thing or two about surviving a cold winter.”

“Besides,” he adds, with a twinkle in his eye. “The lady Lycinia forgot her money pouch, in her haste to vacate the premises.”  With a wide grin, the Northerner pulls a fine velvet pouch from his belt, bulging with coin.

Their laughter rises, and is soon lost amidst the noise of the great city.


Finis

Tuesday, May 25, 2010

Geomorph #47

Obviously, this geomorph is a maze. I'm not claiming it's a very good one as it is a bit tricky making a decent maze in a 10' by 10' square. But I did try to add some interesting features. There are three secret rooms and three distinct parts of the maze that can only be accessed through the room with four doors. In that room, I envision a kind of trick/trap that rotates the room when a door is closed (and only one door can be opened at a time). One or more of these doors could be replaced with secret or one-way doors for added challenge.

Risus Lankhmar: Scene 7 (Part 5)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 7 (part 1, part 2, part 3, part 4)

SCENE 7 (Posted by Risus Monkey and Jose)
 
Wherein our story reaches its exciting conclusion.

*** 
Q: Does anything erupt from the spilled ichor [Unlikely]? Yes.
Q: Is it a Swarm of Alien Insects (3) [Likely]? Yes.
Triumphant in his victory over the demon, it takes Nivek a moment to realize that the ichor spilled onto the floor is moving. Burly Hresstan is still battling the worm demons and Kelthas is already moving to assist him. Nobody seems to be taking notice of the unholy vermin.

"Kelthas! Hresstan! Ack! Cough!"

Fire! Damn the demon spawn, we've got to get out of here!

Looking about the room, now almost completely filled with hot smoke that burns with every breath, Nivek finds a sizeable rug fragment that has thus far escaped the flames. [Q: Is there a pitcher of water available (Unlikely)? Yes RANDOM EVENT (see below)]. He takes a miraculously unspilled bowl of ceremonial water (or would that be some other other liquid?) and douses the rug. He then wraps himself in it, runs toward his companions, and ...
Q: Can the three companions, wrapped in a temporarily fire-resistant rug, escape the melee [Somewhat likely]? Yes.
Q: To a stairwell [50/50]? Yes.
RANDOM EVENT: NPC Action (Uncle Gregos) Judge Pain
...bull-rushes them out of their present melee. The hideous shrieks of the sorceress, now being consumed by fire and fiends, pierce their ears as the three push through the inferno. Emerging into the stairwell, they bowl into the form of Gregos himself, now armed with sword and cuirass. A small squad of guards rush to his side with swords brandished. Their angry and confused faces are barely visible through the gathering smoke.

Hresstan struggles to calm his battle fury as he sees the hedge of drawn steel facing his companions and himself. He is reminded of their immediate peril, however, by the fierce heat that continues to build at their backs. Before he can speak, Gregos recovers from his near-fall and looks at the three swordsmen in confusion.
Q: Is Gregos aware of his wife's meddling in the occult [50/50]? Yes.
Q: Did he come to stop her plans[Likely]? Yes.
"I... 'tis you, the ones who were supposed to protect the boy... " He cringes as the woman above gives a last shrill scream. "That sounded like my wife up there..." The portly man trembles in rage and sadness, tears welling up in his eyes, and not only from the smoke. His henchmen begin looking more concerned than angry as the stairs begin filling up with smoke.

"By the Leviathan, man! We all die here if we stay!" The barbarian's roar draws all eyes. "So either ply your steel, or let us continue this outside!"
Q: Is the difficulty for browbeating the merchant and his squad at least 15[Likely]? Yes
Risus: Overly Large Former Pirate Raider from the Cold Wastes (4): 16!
Two of the bravos grab Gregos and whisper hurriedly as they hustle him down the stairs. With not inconsiderable relief, the three rogues follow recklessly. Soon they all stand outside as part of a crowd who watch the Silken Veil light up the tradionally beshadowed Plaza of Dark Delights.

Monday, May 24, 2010

Risus Lankhmar: Scene 7 (Part 4)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 7 (part 1, part 2, part 3)

SCENE 7 (Posted by Eloy)
 
Wherein our story reaches its exciting conclusion.

*** 
Q: when Kelthas staggers back from the Slasher's attack, does that knock a few candles over? [Unlikely]: Yes
Q: Does the room start to catch on fire [Likely]: Yes
Kelthas stumbles to the floor, knocking over a few candles and a smoking censer. Unnoticed, the wooden floor, and some velvet cushions cast on the floor ignite. The flames quickly begin to spread.

The Slasher presses the attack on Nivek, who parries furiously. Seeing that the demon's back is to him, Kelthas scrambles to regain his balance. Grabbing the saber in both hands, he rushes in a reckless charge, howling in anger and fear, to strike down in a desperate overhand slash.
RISUS: Kelthas teams up with Nivek again, and pumps his Caravan Guard cliché by 1, as well as throwing in a lucky shot. Red-cloaked Mercenary Caravan Guard (3 4) plus Lucky shot, plus Nivek's assist vs. Slasher of Phogula (4): 18 + 6 (from Nivek)= 24 vs. 12


UPDATE: (Demon) Slasher of Phogula (4 3)
UPDATE: (Kelthas)Red-cloaked Mercenary Caravan Guard (3 2) from pump, Lucky Shot [X] [] []
The repulsive horse-headed demon lets out a wailing shriek as Kelthas' saber manages to cut a deep gash on its back. Greenish ichor oozes from the wound.

The demon turns on Kelthas. “You shall scream in torment for all eternity, when me and my kind rule this crude city.” The masked woman's voice again echoes the disturbing cry. Across the room, the flames rise in lurid red light, as lavish curtains catch alight.

“Now, Nivek!” Kelthas cries, falling back desperately, driven back by the furiously fast chitinous claws.
RISUS: Nivek takes over control of the team, throwing a Lucky shot into the mix as well, with Kelthas assisting. Second-Story Swordsman of Lankhmar (4) plus Lucky Shot, no sixes from Kelthas, vs. Slasher of Phogula (3): 25 vs. 3!!! Critical hit!!! 1d6 damage=5!!!
The equine monstrosity batters aside Kelthas' saber, which goes flying across the room. The Slasher howls in glee as it raises it's deadly claws to end the mercenary's life. However, Nivek the Upright leaps back into the fray! Wasp and Hornet flash in a blur of steel and the demon's head parts from it's body, greenish ichor flying.
UPDATE: (Demon) Slasher of Phogula (3 0)


UPDATE: (Nivek) Lucky Shot [X] [] []
To be continued...

Sunday, May 23, 2010

Risus Lankhmar: Scene 7 (Part 3)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 7 (part 1 and part 2)

SCENE 7 (Posted by Jose)
Wherein our story reaches its exciting conclusion.

*** 
Q: Is the Aunt's remaining cliche useful in this fight[Unlikely]? Yes.
Hresstan growls in fury on seeing the worm-like demons gorge on the women. He raises his great sword in a two-handed grip, and pounces at the demons. The fiends release their victims and prepare to latch their hideous maws onto the charging swordsman. The northerner is about to swing his sword in a great arc, as out of the corner of his eyes he sees the half-naked noblewoman leap at him, her nails held as claws, to keep him from the hellspawn.
RISUS: Overly Large Former Pirate Raider from the Cold Wastes (4) vs. Worm Inheritors From Krubholi (3) assisted by Two-timing, Social-climbing, Golddigging Cougar (3): 18 vs. 10 (no sixes)
With a speed uncanny for such a large man, Hresstan ducks under the leaping mad-woman, and slashes deeply into the repellent flesh of the nearest worm-demon, cutting half-way into its bulk. It rears in pain as a foul gelatinous ichor spills on the floor. The other demon and the woman, undaunted, attack the barbarian from opposite flanks.
Update: Worm Inheritors From Krubholi (3 2)
RISUS: Two-timing, Social-climbing, Golddigging Cougar (3) assisted by Worm Inheritors From Krubholi (3 2) vs. Overly Large Former Pirate Raider from the Cold Wastes (4): 9 + 6=15 vs. 16!!!! Wow!!!
The worm-demon is so fast that all Hresstan can do to keep its hellish teeth from his flesh is to block its maw with the bronze studded wristguard on his sword-arm. Simultaneously, the masked hellion leaps in from his left, clawing at his eyes. He grabs her by an arm, and tosses her away with a mighty heave. She shrieks as she flies through the air, and lands in front of the dying worm-demon, which wastes no time in clamping it's teeth into her white shoulder. !
Update: Social-climbing, Golddigging Cougar (3 2)
To be continued...

Saturday, May 22, 2010

Geomorph #46

Thinking about interesting locations for encounters, I realized that I needed some narrow ledges. The geomorph below contains such a narrow ledge running from the entrance in the southwest along the southern edges of the tile and ending in a high platform in the northeast. The notherwestern side of the tile features two natural stairs that descend into a large cavern that progressively gets deeper and deeper (making the ledge that much more hazardous). Certainly, something should be in that pit (preferably something with a long neck or a breath weapon that can threaten characters on the ledge).


Friday, May 21, 2010

Risus Lankhmar: Scene 7 (Part 2)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 7.

SCENE 7 (Posted by Risus Monkey)
Wherein our story reaches its exciting conclusion.

***
Q: Does Kelthas get a flesh wound check to see if he regains a lost die [Likely]? Yes.


RISUS: Kelthas was wounded earlier, but it may have been supercifical. Using my standard flesh-wound check, Kelthas rolls 12 on his current Caravan Guard cliche and regains his lost dice. He'll need it...


UPDATE: Red-cloaked Mercenary Caravan Guard (4)
Brandishing his weapons, Nivek calls forth, "Not if I can help it, foul spawn of hell!" With that, he nods to hulking Hresstan, already advancing with his heavy longsword. Nudging Kelthas, he says to his companion, "Now we've done it, old friend. Pick your jaw up off the floor. There's bloody work ahead..."

Nivek ducks as a chitinous scythe-arm nearly removes his head from his body. The horse-headed demon emits a piercing wale more terrible than the tortured cries of dozens of animals being led to slaughter. Whirling its scythe-bladed arms in a blinding figure eight, it engages both Kelthas and Nivek as Hresstan finds himself confronting the massive worm-creatures all by himself.
Q: Will Nivek and Kelthas be able to use their full cliches against this demonic horror (the alternative is that they need a special tool or weapon) [50/50]? Yes.
Crouching from his evasive maneuver, Nivek stabs low with Wasp while keeping Hornet available for a last minute parry. Kelthas brings up his shield and attempts to pin at least one of the creatures deadly arms behind a wall of wood and steel.
RISUS: Nivek rolls 14 on Swordsman, Kelthas (teaming with him) gets one six using Caravan Guard. The Slasher of Phogula gets an 18 all by itself.
Sure enough, Kelthas is able to intercept one of the creature's blows, freeing Nivek to manage a wounding strike with Wasp. Black blood spurts from the wound and Nivek is forced to frantically back-pedal away to avoid another terrible blow from the demon's right arm. Again, Kelthas hold his ground and Nivek safely retreats.
UPDATE (Demon): Slasher of Phogula (5 4)
Taking the offensive, the creature attempts to overpower Kelthas' defenses, battering his shield with both of his monstrous arms. Simultaneously, the creature and the possessed sorceress continue to speak in their maddening buzzing voices, "It huurtssss. Yessss. But soon it shall bleed as well. Souls for the fire! Food for the flies!"
RISUS: The demon is still on his own (the sorceress may or may not be fighting Hresstan). The demon rolls 18 on its reduced cliche. Kelthas (taking the lead in the team) rolls 14. Nivek fails to add any sixes.
With a massive double-strike, Kelthas' shield is split asunder and the burly mercenary staggers back to escape the follow-up attack. Creeping behind the demon, Nivek moves to stab the creature in the back. With preternatural senses, the demon breaks off its assault on Kelthas, whirling around to ferociously beat off Nivek's strike. Once again, Nivek parries desperately as he retreats across the room.
UPDATE (Kelthas): Red-cloaked Mercenary Caravan Guard (4 3) (due to broken shield and battered arms)
To be continued...

I.O.R LCB #440

Thanks to Zane E. for sending this along to satisfy my curiosity. Apparently, I'm not the only one who carries his I.O.R. card in his wallet. Some people even laminate theirs. :)

The above image was drawn by S. John Ross and used with permission. 

Thursday, May 20, 2010

Risus Lankhmar: Scene 7

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post.
Player Characters: Nivek, Kelthas, and Hresstan.
Previous scene: Scene 6

SCENE 7 (Posted by Eloy)
Wherein our story reaches its exciting conclusion.

CHARACTERS
1. Braggi: Grossly fat proprietor of the Silver Eel
2. Uncle Gregos
3. Ilsbert's aunt and Gregos' wife
4. Slayers' Brotherhood
5. Thieves' Guild
6. Wench who was supposed to be tending to Ilsbert
7. Lycinia, noblewoman of Lankhmar and adulteress
8. Cytan, Captain of Lycinia's House Guard
9. Lycinia's guardsmen
10. Whores that fought Hresstan
11. Whore that fought Kelthas

THREADS
1. Solve the mystery of Ilsbert and Lycinia

CHAOS RANK: 7

***
Kelthas reaches the third floor, to find a large chamber, larger than the one below, filled with the stuff of nightmares.
Q: Is there a black sorcery ritual in progress? [Likely]Yes
Q: Is Ilsbert's aunt the officiating sorceress? [50/50] Exceptional Yes.
Q: Is she summoning a demon of some sort? [Likely]Yes
Q: Given the NPC negative result earlier, does this mean she has lost control of the spell?[Somewhat likely] Yes
Q: Is the demon controlling her? [50/50] Yes
Q: are there additional demons there? [Unlikely] Yes... I'll say 1d6 more... 2
Q: What does the head demon look like? Chaotic Shiny generator = human sized equine monster, Seventh Sanctum = Slasher of Phogula... Nice. And it's minions? Worm Inheritors From Krubholi
Q: So, cliches... say :
Slasher of Phogula (5)
2 Worm Inheritors From Krubholi (2) [can team up for a total of (3)]
Ilsbert's Aunt
Two-timing, Social-climbing, Golddigging Cougar (3), Ambitious, Overreaching Black Sorceress [3 0 Seeing as how she is presently under the Slasher's control]
A circle drawn in blood marks off a large portion of the room, with numerous candles along the circumference. Eldritch symbols cover the walls, also drawn in blood.

Several bodies lie strewn across the floor. Men and women, either dead or dying as their bodies bleed out. Their wrists and throats slit as they lay in a drugged stupor.

Kelthas stares in horror at the two women who attacked him earlier, now limp in the embrace of man-sized worm-like creatures, whose leech-like mouths suck the life from their veins.

A spicy scented smoke rises from censers placed around the room. Through the haze, Kelthas can see a nightmarish creature. A dark man-like shape, with chitinous scythe blades for arms, and a head resembling that of an emaciated horse with a mouth twisted into a sharp-toothed grinning rictus.

Beside the equine demon, there stands a woman clad only in a diaphanous loin-cloth and a golden half-mask, similar to that worn by Lycinia and Ilsbert, but exposing the bottom half of her face.

When the demon speaks, with a voice like the rustle of a thousand locusts' wings, the woman's mouth moves in unison as she echoes the words.

“Aaahhh, more nourishment arrives. She promised us a fat man's soul to feast on, but we prefer younger, more vibrant prey.”

Kelthas heart races in his throat as he stares in morbid fascination as the repulsive creature gently caresses the woman by carefully drawing the back of a scythe-like claw across the woman's throat, without breaking the skin.

“Her own soul tastes sweet enough. Soon we shall consume all of it, and grow strong enough to break the bonds of this crude cage.”

To be continued...

I.O.R. LCB: I'll Show You Mine...


This is the back of my I.O.R. membership card (member #9). I still carry this in my wallet. Yeah, I'm a total Risus dork.

Anyway, I'm curious as to what LCB's (Little Cartoon Bastards) are drawn onto the back of other membership cards. S. John has informed me that many are the same image. But if you feel so inclined, please take a picture of yours and send it to me at risusmonkey [AT] gmail [DOT] com. I'll post them as they come in.

The above image was drawn by S. John Ross and used with permission. 

Wednesday, May 19, 2010

Risus Lankhmar: Scene 6

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post.
Player Characters: Nivek, Kelthas, and Hresstan.
Previous scene: Scene 5 (part 1, part 2, part 3, part 4).

SCENE 6 (Posted by Risus Monkey, Jose, Eloy)
Wherein Nivek makes a surprising discovery.

CHARACTERS
1. Braggi: Grossly fat proprietor of the Silver Eel
2. Uncle Gregos
3. Ilsbert
5. Ilsbert's aunt and Gregos' wife
6. Slayers' Brotherhood
7. Thieves' Guild
8. Wench who was supposed to be tending to Ilsbert
9. Lycinia, noblewoman of Lankhmar and adulteress
10. Cytan, Captain of Lycinia's House Guard
11. Lycinia's guardsmen
12. Whores that fought Hresstan
13. Whore that fought Kelthas

THREADS
1. Find Ilsbert
2. Deliver Ilsbert safely to Gregos

CHAOS RANK: 6


***
A part of Nivek's brain registers the cries of his companions, but he is still fixated on the site of the disintegrating dagger. What have we got ourselves into?
Nivek sheathes Hornet and snatched up the dagger that he had tossed in the fight and uses it to carefully prod the remains of the madman's blade.
Q: Is there anything that stands out about the weapon (other than the fact that's its blade dissolved) [Unlikely]? Extreme no. it looks quite ordinary now.
RANDOM EVENT: NPC Negative (Ilsbert's Aunt) Separate (From?) Good. Hmmm... have an idea, but it'll take a moment...
There doesn't appear to be anything out of the ordinary with the weapon now. But what about the crazed man himself? Nivek hesitates a moment and then moves to remove his golden mask.
Q: Is it Ilsbert [Very Unlikely]? Extreme yes!
A wave of shock and horror overcomes Nivek as the man under the mask is revealed to be Ilsbert himself! Suddenly nauseous, he is overcome by an urge to vomit. Afterwards, still shaking with the realization that he had killed his charge, Nivek begins to ponder the mess that he and Kelthas (and by extension, Hresstan) now find themselves in.

Noises. Footsteps. He turns and sees his companions enter the stairwell. Suddenly, in the presence of his friends, he is the unflappable Nivek again. He wipes bloody Wasp on his borrowed cloak and stands.

Nodding to his companions, he says "Kelthas, Hresstan, we're in a spot of trouble."

With that, he steps away from the corpse on the ground so that Ilsbert's face is clearly visible.

"How are we going to explain this to Gregos?"

The big man walks in, a puzzled look on his face. A look at his friends' faces told him much. "So... from your less than happy expressions, I suspect that this dead stripling is the one you were protecting." He shakes his shaggy head in disgust. "Bah, 'tis almost enough to make a man swear off brothels!"

He squats down to study the area around the corpse with a professional eye. "I wasn't even headed for this place. I was crossing through the Plaza on my way to meet a prospective employer, when that Lycinia woman accosted me. Next thing I know, Nivek bursts in chasing a trollop." His eyes narrow for a moment. "Why did you kill him, if he had naught but an empty knife-hilt to match Hornet and Wasp?"
Q: Was the prospective employer Hresstan failed to meet none other than Gregos? (Unlikely) Yes!!
Q: Had he reason to suspect his wife was in danger? (50/50) Extreme no... Is he (Gregos) the source of her danger? (Unlikely) No... phew! One less complication
Before Nivek can answer, another ragged scream of pain rings out from above the stairs. The three swordsmen stand frozen for a moment, as the shrill sounds of agony fade.

“By the Red God, Mog and Death himself!” Kelthas says, brandishing his weapon and shield. “I know not what madness rules this place, but I say we put an end to it.”

Without waiting for a response, Kelthas turns and races up the stairs.

***

CHARACTERS: Removed Ilsbert.

THREAD LIST
1. Solve the mystery of Ilsbert and Lycinia

CHAOS RANK: 7

Tuesday, May 18, 2010

Geomorph #45

Tonight's geomorph is a rather ordinary set of rooms and passages. The hook here is that you can't traverse the tile in a north-south or east-west direction (not unless you have a passwall spell).

Risus Lankhmar: Scene 5 (Part 4)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 5 (part 1, part 2, and part 3).

SCENE 5 (Posted by Eloy)
Kelthas and Hresstan battle bloody-minded whores while Nivek duels the man in the demon mask.



***

Outside, Kelthas readies his shield to meet his attackers once more. As they pounce at him, he hears muted growling and cursing, followed by a rythmic thwacking sound, soon drowned out by shrieks of outrage.

Realizing that they have lost the element of surprise, one of the vixens charges at Kelthas, as the other one tries to distract him with a feint.
Risus: Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (3) vs. Red-cloaked Mercenary Caravan Guard (3): 11 vs. 12! Whew! That was close!

Update: Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (3 2)
Kelthas sidesteps the charging wench, and smacks the flat of his blade against her bare rump. Having lost her balance, she crashes to the floor and the knife flies from her hand to skitter across the floor.

Positioning himself to face both attackers, Kelthas readies his shield and points his saber at the lone standing would-be assassin, who clutches the sharp steel hair-pin.

“My back is no longer to you, woman,” he growls. “Your ruse has failed. You are alone and half-naked, and you face a seasoned slayer.”

The woman blinks. Her eyes widen in fear as realization of her plight strikes her.

“Run now, or stand and die!” he roars.
Q: Does she and her partner run away [A sure thing]? Yes. Random event: NPC negative, Attract Pain... not sure what that means... I'll leave it ambiguous, as follows, for further development later.
Without a word, the woman drops the hair pin, rushes to her companion, and aids her in regaining her feet.

The pair flee through a different set of curtains, and Kelthas catches a glimpse of a stairwell. The women disappear from view as they climb up into the darkness.

Shrill screams of pain soon follow.

“By the Red God, what now?” Kelthas mutters.

“Hresstan...” he starts to say, poking his head into the alcove where the large barbarian is strapping the other women.

He stares for a moment, dumbfounded. “Gods-in-Lankhmar, Hresstan! This is no time to satisfy your depraved urges! Come, Nivek needs us.”

The barbarian looks up, the fury drained from his eyes. He buckles on his belt, leaving the whimpering courtesans to rub their tender derrieres. "It was a needful task, for their own good. A shame, really. I took no joy in it." He snatches up his heavy blade as he jogs after the red-cloaked Ilthmart.

***

CHARACTERS: Adding the fighting whores (those that fought Hresstan and those that fought Kelthas).

THREAD LIST
1. Find Ilsbert
2. Deliver Ilsbert safely to Gregos

CHAOS RANK: 6 (everyone won their fights)

Monday, May 17, 2010

Risus Lankhmar: Scene 5 (Part 3)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 5 (part 1 and part 2).

SCENE 5 (Posted by Jose)
Kelthas and Hresstan battle bloody-minded whores while Nivek duels the man in the demon mask.


***
The northerner chuckles good-naturedly as he hears Kelthas' warning. "Of course it is a trap." He speaks to the women - a tall, willowy, auburn haired girl from the Eight Cities and a compact dark-haired beauty obviously plucked from one of the local grain fields - as he slowly walks into the room, studying the disturbed bedding and seeking sign of hidden foes. "But do not worry, my little doves, I... by Kos!!"

No civilized man could have heard the dainty unshod feet as they prowled over the thick carpets from the Eastern Lands, nor the well-oiled poinards leaving their hidden sheaths. But Hresstan's instincts were honed in the hunt for snow leopards, for the deadlier white-furred snow serpents, and for other fearsome predators of the Cold Waste. As the courtesans stab at their large target, the huge man moves with unexpected speed, sidestepping so that the blades cut nothing but the leather of his jerkin, then whirling to face his attackers.
Risus: Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (3) vs. Son of the Best Huntsman in his Tribe(3): 13 vs 14! Wow! As Hresstan moved only defensively, the girls' cliche does not decrease.
The heavy longsword in his fist would to most men be an inadequate weapon facing two knife-wielders in such close quarters, but despite his youth the barbarian is a veteran of many such conflicts on cramped ship decks. [Risus: Overly Large Former Pirate Raider from the Cold Wastes (4) vs. Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (3): 15 vs. 12] As the knives dart for his chest, he parries the farm-girl's thrust with his cross-guard, and catches the tall Mlurg Narian's wrist in his left hand. With a deft twist, he twirls her so that she now faces her pillow-sister, her knife-hand firmly held up between her shoulder blades.
Update: Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (3 2) -- one of them is grappled.
The women are not yet out of tricks, however. The taller one whirls her tawny mane up into Hresstan's face, meaning to blind him, as the dark-haired vixen leaps into a shoulder roll and comes up leading with a deadly thrust aimed for the big man's right flank. [Risus: Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (2) vs. Overly Large Former Pirate Raider from the Cold Wastes (4): 10 vs. 18] The northerner roars as he turns, giving his willowy prisoner a mighty shove. The women go rolling across the carpets in a tangle of shapely limbs, their knives flying from their hands.
Update: Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (3 1)
As they untangle themselves, the would-be assassins see the pale-skinned giant thrust his sword through the carpets and into the wooden floor. He grimly unbuckles his broad leather belt as he approaches them, his countenance calm but his eyes still blazing with fury. He wraps the buckle end about his hand as he growls. "I was raised not to strike women. But the two of you need a lesson in manners..." He smacks the leather into his hand as his rangy frame looms over the women...
Risus: Lecherous Roaring Skald (2) vs Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (1): 7 vs. 5. Basically he manages to pin both of them down prone under one large knee, so that he could administer their medicine. They attempted to oppose, literally and ineffectually, with tooth and nail.
Update: Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (3 0)
To be continued...

Sunday, May 16, 2010

Geomorph #44

Today's geomorph features a number of platforms over a vast pit (or islands in lava) connected by four bridges in various states of disrepair. The final platform contains a summoning circle (perhaps placed her as an additional safeguard against whatever was being summoned). Solid pillars of rock obstruct the view of this summoning circle from two of the platforms. In the northwest, another passage opens into the cavern (possibly at a different level).

Saturday, May 15, 2010

Risus Lankhmar: Scene 5 (Part 2)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 5.

SCENE 5 (Posted by Risus Monkey)
Kelthas and Hresstan battle bloody-minded whores while Nivek duels the man in the demon mask.


***
The lithe man with the demon mask is races toward Nivek like a crazed monkey, feinting this way and that with his bloody knife.
Q/RISUS: I'm assuming that this is a tough foe with at least two cliches. Does he have at least 4 dice in Blindingly Fast Knife-Wielding Psychopath [Likely]? Yes.
CQ/RISUS: What is his secondary cliche [TV Tropes]? I Can't Believe a Guy (Girl) Like You Would Notice Me. Ok, clearly the psycho was an intelligent but socially inept. Lycinia recognized his talents and his insecurities and nurtured them both. He's a Monster but her Monster.
Q/RISUS: Does he have at least 3 dice in Brilliant and Socially Inept Occultist Under the Control of Lycinia [Very Likely]? Yes.
Q: The bloody knife may or may not be special. Right now, I'll ask if it will provide any combat bonus. Such thing are rare in the stories of Fafhrd and the Gray Mouser, so I'll say [Very Unlikely]? Yes! I'd hate to make it full-fledged bonus gear. Instead I'm going to say it will give the Psycho at least 1 Lucky Shot (whether or not this can be used by the PCs will require another question).
The Man With the Demon Mask
Cliches: Blindingly Fast Knife-Wielding Psychopath (4), Brilliant and Socially Inept Occultist Under the Control of Lycinia (3)
Hook: Murderous Psycho
Tools: Wicked Knife with Unspecified Abilites. In this fight, it will at least grant a Lucky Die to the Man With the Demon Mask.
Crouching against the wall, Nivek attempts to draw and throw his other boot knife (the other is still down in the common room).
RISUS: Nivek rolls an 18 on Second-Story Swordsman.
Q/RISUS: Does the Psycho use is Lucky Shot now [50/50]? Yes. Despite that, he only rolls 11.
The shirtless maniac charges forward seeking to bury the bloody blade into Nivek's heart. Nivek's knife is well-aimed, but thanks to evil luck it collides with the wicked dagger as it is being waved around furiously. The man is momentarily taken aback by the crash of steel, giving Nivek the split second he needs to spring to his feet and ready his swords.
Update (Man In The Demon Mask): Blindingly Fast Knife-Wielding Psychopath (4 3)
It doesn't take the Man in the Demon Mask long to recover and he quickly adjusts his stance to account for Nivek's superior weapons. He back-pedals a few steps, darts right, then left, and finishes with a very low and almost impossibly long lunge targeting Nivek's manhood [RISUS: Rolls 6. Nivek will attempt a parry and riposte, rolling 11]. Getting wise to the man's maneuvers, Nivek waits for the lunge, parries with Hornet and slashes across his foe's bare chest. The man quickly retreats, dipping a hand in his own wound and lifts his bloody fingers to the lips of his gilded mask.
Update (Man In The Demon Mask): Blindingly Fast Knife-Wielding Psychopath (4 2)
Eyes wide with disgust, Nivek tests his opponent's defenses with a few tentative advances. Refusing to be cowed, the man in the demon mask holds his ground and even makes an advance of his own. Recognizing an almost suicidal recklessness in his foe, Nivek gambles to end things quickly with a daring double-strike. [RISUS: Nivek pumps to 5 dice, hoping for a crit, and rolls 16. The man rolls 11]. He leads with Hornet to beat the bloody dagger out of his way, but his canny foe quickly pulls back, inviting Nivek to over-extend himself. Fortunately for Nivek, the man finds himself backed up onto the stairs and is just as unbalanced as he.
Update (Man In The Demon Mask): Blindingly Fast Knife-Wielding Psychopath (4 1)
Update (Nivek): Second-Story Swordsman of Lankhmar (4 3) due to Pump.
Q: As a Brialliant Occultist, does the Man have a viable attack that he can use in this situation [Unlikely]? No.
Refusing to be cowed, the man in the demon mask makes one final, off-balance lunge at Nivek. [RISUS: 1 to Nivek's 11] Even before recovering his balance, Nivek easily parries the attack and plunges Wasp into his foe's chest.
Q: Any surprising revelations as the man dies [Very Unlikely]? Yes.
CQ: What [Mythic Event Meaning]? Stop Benefits.
The man falls to knees, blood gurgling up from the parted lips of the demon mask. Placing a boot on the man to dislodge Wasp, Nivek stares in horror as the blood on the wicked dagger first turns black and then begins to smoke. The blade of the weapon has almost evaporated by the time Nivek hears Kelthas' call of warning.

To be continued...

My Boys' First Dungeon Crawl

Seeing folks blog about bringing their kids into the hobby has made me anxious to get started with my own boys. They are a bit young (4 and 2), but they are both imaginative and well-versed in their daddy's geeky interests.

Well, last night when I got home from work, we all headed outside to enjoy the weather. On a lark, I broke out the sidewalk chalk and I began drawing a dungeon. Curious, the boys asked what I was drawing. I decided to attempt a little make-shift dungeon crawl. I explained the entry room, pointed out the exits, and asked which way they'd like to go. The jumped into the game with great enthusiasm and we were soon improvising an entire crawl. There were no rules. The traps were merely spooky and the monsters just went "RAAARHH" and chased them a bit. But it was great fun.

The blue dungeon (above) is the first one we did (you can see the remnants of a water gun fight). As you can see, the boys favored a depth-first search on this one, diving deeper into the dungeon without going back to explore side passages. The boys wanted me to draw the family in that final room where they were exploring a spooky altar.

The red dungeon (below) was our second foray. You can't make it out, but there was a room with "ABCDEF" on the floor. If they stepped on a letter, an illusionary animal starting with that letter would appear and chase them. They really got a kick out of that. Down at the bottom, they encountered a pool with light in the bottom. Swimming down, the followed an underwater passage and emerged back in our blue dungeon (see above). They really liked that as well.


The third and final dungeon (below) started in a tower (at the bottom). My youngest was really getting in the spirit and decided to draw a secret stair leading down in the north. I continued with a partial maze and naturally they ran into a minotaur. I was proud of my oldest when he remembered that a minotaur was half man and half bull. I'm looking forward to trying this again with my Dungeon Tiles.

Geomorph #43

This geomorph is vaguely inspired by my fuzzy recollection of Lovecraft's  "The Dream-Quest of Unknown Kadath", specifically the long stair at the entrance to the land of dreams. In this case, I was trying for the longest (or near longest) stair that I could manage to fit in a single tile. Stairs are great for action sequences, and I'd probably place encounters at one or more of the torch-lit landings. The top-most stair in the south exits the dungeon entirely, possibly well-above the level of other entrances.

Friday, May 14, 2010

Risus Lankhmar: Scene 5

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post.
Player Characters: Nivek, Kelthas, and Hresstan.
Previous scene: Scene 4 (part 1, part 2, part 3).

SCENE 5 (Posted by Eloy)
Kelthas and Hresstan battle bloody-minded whores while Nivek duels the man in the demon mask.

CHARACTERS
1. Braggi: Grossly fat proprietor of the Silver Eel
2. Uncle Gregos
3. Ilsbert
5. Ilsbert's aunt and Gregos' wife
6. Slayers' Brotherhood
7. Thieves' Guild
8. Wench who was supposed to be tending to Ilsbert
9. Lycinia, noblewoman of Lankhmar and adulteress
10. Cytan, Captain of Lycinia's House Guard
11. Lycinia's guardsmen
12. Lycinia's special mask-wearing henchman

THREADS
1. Find Ilsbert
2. Deliver Ilsbert safely to Gregos

CHAOS RANK: 7

***
Setup: Nivek battles the demon-masked man, while Kelthas and Hresstan rush to his aid.
Mythic: Scene is altered
Q: How, altered? (rolling as random event, circumscribed to the original scene setup) [Event Focus:NPC action.] The NPCs present are: Demon Mask, his backup and possibly, Ilsbert. Roll 1d4, roll a 1... Demon Mask! [Event Meaning: Assist Joy]... Okay, I take that to mean that Demon Mask's backup are some of the prostitutes themselves!
Q: Has Demon-Mask hired a handful of hookers? [Very likely] Yes. Handful is about 1d6=5. If one is the one downstairs, so that leaves 4 upstairs.
Kelthas plows ahead through the small hallway, bursting into the pillow-strewn room, with Hresstan close on his heels.

“Help, help!” cry several voices, as four exotic women in various states of undress emerge from one of the side alcoves.

“Hurry! They're going to kill us,” says a pretty brunette with an ample, bare bosom, reaching Hresstan's side. She points to the alcove they came from and says with a pleading look at the barbarian. “They're in there! Quick!”

“By Kos!” cries Hresstan. “Let me at the ruffians!” He rushes into the alcove, closely followed by two of the women.
This plays directly into Hresstan's “Too trusting around women, particularly pretty ones” hook. I'm not even gonna ask the GME. He just falls for it...
Kelthas is momentarily stupefied by the women and their apparent plight, but quickly regains his senses.

Where is Nivek?

“Nivek!” he cries. “Where are you?”

Out of the corner of his eye, he glimpses one of the two remaining whores pull a long, sharp steel pin from her hair, while another draws a dagger from behind her back.
Q: Is a cliché of “Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (2)“ appropiate for each girl? [Near Sure Thing] Yes.
Risus: The two girls with Kelthas will team up for a total of (3) to their cliché.
Risus: Red-cloaked Mercenary Caravan Guard (4), vs Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (3): 9 vs. 15
Update: (Kelthas): Red-cloaked Mercenary Caravan Guard (4 3)
Kelthas moves like lightning, raising his shield in time to block a stab from the hair-pin wielding wench, but he is not fast enough to avoid a strike from the second wench, who manages to draw a superficial cut along Kelthas' back.

With a savage snarl, more of outrage than pain, Kelthas swings the shield, trying to smash it against one of the wenches, but the girl manages to step back in time.
Risus: Red-cloaked Mercenary Caravan Guard (4), vs Professional Horizontal Performer/Entrepreneuring Part-Time Assassin (3): 11 vs. 13... miss, but girls only avoided the attack (did not counter-attack as part of their defense, per Tim's rules) No one loses cliché dice.
“Hresstan! It's a trap!” Kelthas yells.

To be continued...

Thursday, May 13, 2010

Geomorph #42

Today's geomorph features a large room overlooking a cavern through three large windows. The room features chests, weapon racks, or benches. Maybe the room is used for training or perhaps it is a very large laboratory.

Risus Lankhmar: Scene 4 (Part 3)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 4 (part 1 and part 2)

SCENE 4 (Posted by Jose)
Uncomfortable conversations and a disturbing encounter.


Meanwhile, back in the common room, the wench looks at Lycinia and says, "I don't want anything to do with this. When they find out what you are doing with the boy..."

And with that, she makes a break for it...

***

The tall northerner blinks in surprise as the dark-haired wench runs for the doorway. He briefly considers following her, but realizes that would mean leaving the red-cloaked Ilthmart alone with the masked woman and her cronies, at least one of whom still holds steel. However, the wench's fear makes him even more curious about the whole mess.

"I believe that means, dear lady, that you do know the whereabouts of this Ilsbert pup." The big man's voice is sonorous and calm, yet not without ardor. "As these rogues said, there is no need for further swordplay. Tell us where he is."
RISUS: Lecherous Roaring Skald (2) vs. Fast and Loose Licentious Nobewoman (3): 3 vs 11! She's tough as nails, boys!!
The woman's laughter is as cold as the ivory of her mask. She knows that these rogues would be mad to harm her, and they have displayed no such fey mood. "Save your uncouth charm for the bedchamber, where it actually does some good, barbarian. I shall be leaving presently." She pauses to push the saber blade away from her, with a haughty look at Kelthas. "I suggest that the two of you do the same, and forget about that fool who rushed upstairs."
Q: Does the masked henchman have any back up upstairs? [50/50]: Yes.
She nods, and the guardsmen move to help their wounded comrades to their feet. Cytan looks at the two swordsmen with what looks to be some embarrassment as he moves beside his mistress. She spares a last glance at Hresstan. "I suspect you will not heed my advice. What a waste. Let us depart, Cytan." As she starts for the door, Kelthas and Hresstan exchange a glance before dashing up the stairs. Kelthas takes the lead and hears the rasp of steel on leather as the barbarian draws his sword, cursing bitterly under his breath.

***

CHARACTERS: Add Lycinia's special mask-wearing henchman

THREADS
1. Find Ilsbert
2. Deliver Ilsbert safely to Gregos

CHAOS RANK: Stays at 7

Wednesday, May 12, 2010

Ink Blots vs. Random Tables

In my ongoing quest to reduce the amount of work that I must do to prepare for sessions and to increase the time that I can spend doing the stuff I really love, I've come to appreciate the value of random tables. This is a no-brainer for those of you immersed in the OSR. Old-School D&D (and most other non-D&D Old School games) are chock full of random tables. I'm talking about encounter tables, random NPC personality tables, dungeon generation tables, treasure tables, mutation tables, yada yada yada. I love tables.

There are several problems with tables, however. Tables, by definition, are limited to what you put in them. It takes time to come up with large tables and unless you use large tables, you stand a fair chance of re-rolling a previous result at some point. And unless you have a big table, results might come to feel unsurprising or stale.

Another problem with tables is that there are an awful lot of them out there. How do you choose which tables to use? With idiosyncratic campaign settings or play-styles, the urge to design your own can become overwhelming. And though it can be fun, designing tons of tables conflicts with my desire to minimize game preparation.

(Another problem with creating my own tables is that if I put a cool new magic item in a treasure table, for example, I'm not going to want to rely on a random dice roll to get it into the game)

Anyway, playing with the Mythic Game Master Emulator has given me insight into another way of doing things. A key component of Mythic is the use of "ink blot" tables for random events (and in Mythic Variations, Complex Questions). The idea is that you roll once on two different tables to produce a combination of words and then use the first thing that pops into your head.

Let's take an example:

Let's say the game is dragging a bit and you need an urban encounter to spice things up. Rolling on the "Mythic Event Meaning: Action" table, I get "Passion". Rolling on the "Mythic Event Meaning: Subject" table, I get "Ambush". The first thing that pops into my head is that a serial killer has been watching one of the player characters. That character coincidentally fits the pattern of the killer's previous targets. The player character might be approached by a charming psychopath or simply attacked if they manage to get separated from the party.

There are an infinite number of different interpretations. The "Passion/Ambush" result could have led to an confrontation with a jealous lover, a duel with a romantic rival, or a chance encounter with an out-of-control domestic disturbance. With the current game context in mind, the result is almost certainly going to be relevant and interesting.

But isn't this just making stuff up? Yes and no. The ink blot acts as both constraint and inspiration. It forces you to act within the confines of the result, inspiring you to come up with something that may not have occurred to you. Personally, I find this approach useful for breaking myself out of creative ruts.

The Mythic community has taken this approach one step further. Instead of just using the Mythic Event Meaning Tables (two tables of 100 words each), all sorts of randomizers can be used to generate ink blots. One of the first suggestions that I saw for this was to use Brewer's Dictionary of Phrase and Fable. Choosing a random entry out of this book can lead to some excellent material and I find it particularly useful for generating mysterious phenomena or character descriptions.

I also use TV Tropes and Wikipedia, as both have a feature to call up random articles. And my oldest inkblot tool (one that predates my discovery of Mythic) is a Python script that randomly selects one or more images from my vast collection of downloaded genre art.

Let's take a look a some more examples:

The characters encounter an NPC party. What's the wizard like?
[TV Tropes]: Don't Make Me Destroy You 
Tall, powerfully-built, and clad in menacing black robes this wizard practically radiates power. He wants something and won't let anything stand in his way. But due to moral complexity or inscrutable self-interest, he doesn't want to hurt the party. This may give them a chance to negotiate a solution, turning a potentially lethal combat encounter into an interesting roleplaying challenge.
What's in the hex?
[Wikipedia]: Foolish Heart (1988 Film) 
Keying of the words "photography", "intellectuals", and "mental institution", I'd say that this hex contains a secluded estate for like-minded but mentally unstable artists. These bards, sorcerers, and wizards have retreated from society because their dangerously deviant artistic experiments are abhorrent to regular society.
What's in a this dungeon room?
[Mythic Event Meaning Tables]: Disrupt/Inside 
This otherwise featureless room contains an rune-covered wooden box. Anything placed in the box is disintegrated. Denizens of the dungeon use it for disposing of waste and threatening captured adventurers.
What's special about this magic sword?
[Brewer's Dictionary of Phrase and Fable]: Hop-o’-my-Thumb
First wielded by the halfling squire of a legendary king, this magical shortsword was enchanted to strike with as much force as a sword twice its size (i.e. a longsword). It is especially effective against giant spiders of all kinds, killing them with the slightest blow. Unfortunately, the weapon has an unfortunate reputation for bringing spectacular death to its those that wield it after they have achieved a noteworthy heroic feat.
Finally, I want to be clear that inkblots are not meant to completely replace good tables. I'm still going to make heavy use of classic tables and those created by the community. But I've found that inkblots are a great supplemental tool for when going to a table just doesn't seem to do the trick.

Tuesday, May 11, 2010

Geomorph #41

Inspired by the Lost Caverns of Tsjocanth, this geomorph features an unusually regular natural chamber. Two caves (in the northeast and in the southwest) pass beneath other caverns. There is also a rubble-blocked passage in the southeast.


Risus Lankhmar: Scene 4 (Part 2)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 4.

SCENE 4 (Posted by Risus Monkey)
Uncomfortable conversations and a disturbing encounter.


Nivek pauses to quaff some of the discarded wine. Smiling at the unexpected quality, he says to Hresstan, "Kelthas and I were charged with babysitting a young swell. When he failed to return from an assignation with her, " (he points to the wench) "we were naturally concerned. It was fortunate that you were tangling with L..." (raising his voice so that Lycinia is sure to hear) "...ahem... this beautiful and currently unknown patron of this fine establishment for it seems that she might know something about the whereabouts of our charge."
Q: Does Lycinia reveal the whereabout of Ilsbert [Unlikely]? No.
Q: Does she go into a "you've got nothing on me" kind of speech [50/50]? Yes but barely... she'll just deny involvement.
Q: Is she contemptuous of Hresstan, now that she is done with him [Somewhat Likely]? Yes... barely.
Lycinia stands a little taller and says, "I have no idea what you are talking about. I was merely ... getting a little harmless exercise. Why wouldn't I use my bodyguards to defend myself from ruffians invading my privacy..."
CQ: What about the guard on the top of the stairs? How does she explain him [Brewers]? The Terrible (as in Ivan The Terrible). Um... ruthless nobility... ah, she had an associate upstairs that shared her guards... a guest, perhaps. It's even possible that she does have an associate upstairs and he is related to this affair with Ilsbert.
Lycinia (continues): "...and that of guests under my protection."

With a knowing look to Kelthas, Nivek drops his empty wine goblet and dashes upstairs.
CQ: What is it like upstairs [wikipedia]? Diamond T Tank Transporter... interpreted as a short hallway lined with tapestries and other wall hangings (inspired by the canvas truck bed).
Q: Is the hall empty [somewhat likely]? Extreme yes. The entire upstairs is quiet.
At the top of the stair, Nivek finds a small hallway decorated with rugs from the Eastern Lands, tapestries from the Eight Cities, and even some exotic weavings from tropical Klesh. Everything is quiet. Similarly quiet, Nivek stalks across the room and advances through another gauzy curtain. He finds a much a larger room strewn with pillows, discarded hookahs, and a plethora of salacious statues. Only minutes earlier, this room must have been full of whores and their clientele.

Where did they go so quickly?
Q: Is there stairs [somewhat likely]? Extreme yes.
Q: Down only [50/50]? No.
Then he sees one of the many curtains move as if blown by breeze. Behind it, he catches a glimpse of a stair-well. He immediately races to investigate.
Q: Is he ambushed in the stairwell [Unlikely]? Yes.
Q: Another one of Lycinia's House Guard [Unlikely]? Extreme yes...
Q: Is he an interesting and special henchman [50/50]? Yes.
Q: Is he a Hulking Easterner [50/50]? No... and RANDOM EVENT (see below).
CQ: What is he like [TV Tropes]? A glass of chianti... Hannibal Lector?
RANDOM EVENT: NPC Action (the Wench), Dispute (with Allies)
RISUS/Q: Is a 13 on Street Fighter enough to avoid ambush [Likely]? Yes.
Passing through the curtain, Nivek hears a soft shuffling from above and quickly dives to the side of stairwell. Landing before him is a wiry man wearing only a pair of fine leather trousers and a menacing demon-faced mask, vaguely similar Lycinia's. His only weapon is a wickedly curved dagger that is already dripping with blood.

Monday, May 10, 2010

Risus Lankhmar: Scene 4

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post.
Player Characters: Nivek, Kelthas, and Hresstan.
Previous scene: Scene 3 (part 1part 2part 3, part 4, and part 5).

SCENE 4 (Posted by Eloy)
Uncomfortable conversations and a disturbing encounter.

CHARACTERS
1. Braggi: Grossly fat proprietor of the Silver Eel
2. Uncle Gregos
3. Ilsbert
5. Ilsbert's aunt and Gregos' wife
6. Slayers' Brotherhood
7. Thieves' Guild
8. Wench who was supposed to be tending to Ilsbert
9. Lycinia, noblewoman of Lankhmar and adulteress
10. Cytan, Captain of Lycinia's House Guard
11. Lycinia's guardsmen

THREADS
1. Find Ilsbert
2. Deliver Ilsbert safely to Gregos
3. Interrogate the wench
4. Interrogate Lycnina

CHAOS RANK: 7

***

Kelthas' eyes widen in surprise at Nivek's revelation of the masked woman's identity, and something else flashes there briefly. Hesitation? Fear?

Kelthas quickly recovers, however, and lifts his chin defiantly. A mischievous grin returns to his face.

“Well, now, Nivek,” he says, still holding the saber at Lycinia's throat. “That's certainly a dangerous thing to say. A powerful noblewoman like the Overlord's cousin might feel threatened by such words.”

“Fortunately, all we've seen is a beautiful woman with stunning eyes in a finely crafted mask. She could be anyone. She's probably no one of consequence, isn't that right, poppet?”

Lycinia's gaze flicker's back and forth among the men, recognizing the offer for what it is.

She returns a considering look at Kelthas.

“We just converse briefly,” the mercenary adds. “To ascertain the fate of our client, Ilsbert, and then everyone just walks out of here.”

Continued with Nivek...

Sunday, May 09, 2010

Risus Lankhmar: Scene 3 (Part 6)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 3 (part 1part 2part 3, part 4, and part 5).

SCENE 3 (Posted by Jose)
Wherein the companions battle the house guard of a disreputable noblewoman.


Seeing his two foes drop their blades and turn to their fallen comrades, Hresstan finally brings his own blade down from its guard position. He shakes his reddish-blond head as he chuckles in his deep voice. "Truly, this seems to be a night for sport... of more than one kind. By the Behemoth, Nivek, would you have had me wench-minding whilst these four ruffians sheathed their blades in your back? I'll fetch her presently, by Kos."

He raises his sword in salute to the man in the red cloak. "Kelthas, try not to start any more sword-fights until I don my cod-piece at least!" The barbarian grins broadly as he heads for the back room, but he turns serious as he walks by Lycinia.

"Lady, is it? I assumed you were a bored grain-merchant's wife... but I see accepting your invitation may have been folly. Hopefully my earlier... efforts on your behalf will temper any desires for vengeance you now have... " As he walks off, however, he shrugs his massive shoulders, willing to accept any consequences with the fatalism of his race. Lycinia, for her part, is stunned at the unexpected outcome of the night's adventure, to a degree that she barely registers the northerner's daring while she finishes donning her filmy dress.
Q: Did the wench get away during the brief fight [unlikely]? Extreme no (whew, rolled a 98!! I was sure she was getting away...)
After a few minutes, Hresstan returns, and to his friends' relief he is now wearing a leather tunic worked with copper wire over loose trews and knee-high boots. As he walks, he buckles on a broad leather belt holding the scabbard for his heavy sword on the left, and a broad-bladed poniard on the right. Surprisingly, he is followed by a now quite meek dark-haired, lissome wench. She wordlessly hands the barbarian a pair of bronze-studded leather bracers, which he dons after signaling her to sit next to Lycinia. He then looks to his friends, curiosity evident on his pleasant yet untamed countenance.

"What in the nine hells is going on here?"

***

Characters: Add Lycinia's guards

Threads: Interrogate Lycinia and her men.

Chaos Factor: Down to 7

Geomorph #40

The idea behind this geomorph is that there are four interconnected chambers with elemental themes. In the northwest, the room contains an open-air pit, probably swirling with a vortex of wind. In the northeast, four roaring fireplaces line the walls. In the southwest, there is a pool of elemental water and the southeast chamber contains a column of living earth.

Geomorph #39

Because the maps the generated by the Monkey Mapper need some basic connecting passages, this geomorph is fairly mundane.

Saturday, May 08, 2010

Risus Lankhmar: Scene 3 (Part 5)

For an introduction to this collaborative Mythic Game Master Emulator adventure, see this post
Player Characters: NivekKelthas, and Hresstan.
Continuation of scene: Scene 3 (part 1part 2, part 3, and part 4).

SCENE 3 (Posted by Risus Monkey)
Wherein the companions battle the house guard of a disreputable noblewoman.


Lycinia's captain, identified as Cytan by his nearly-naked patron, works the pommel of his sword with a nervous hand. Clearly beaten, he seems both ashamed and grateful for the intervention. Nivek, on the other hand, barely contains the grin that is starting to spread across his typically stoic face.
CQ: How did Nivek recognize Lycinia [Brewers]? Road-Agent. I interpret that to mean that she has been known to secretly hire bravos, adventurers, and other disreputable sorts.
"Kelthas, that was a nice move there. I'd hate to think of the trouble we'd have if we lost this lovely lady. And I do mean lady. Lady Lycinea has been known to hire thieves or bravos for peculiar jobs, usually outside the city. Your Slayers' Brothers might have told you this... or not. Maybe you need to pay your dues to learn the good gossip."

Nivek eyes widen as he sees a lone mug of wine that hasn't been spilled. Snatching it up, he looks around the wreckage of the common room with wry amusement. Then he spots the still naked form of Hresstan and remembers something very important.

"Hresstan, the wench! You were supposed to watch the wench. And by your own gloomy gods, will you please cover yourself."