It's been depressingly hard to find the time for my Mythic GME-Ebon Knight comic. But tonight I made the effort because I'm itching to drive this story to a conclusion.
Introduction: Playing a Comic Book the Mythic GME
Previous Scene: Page 15
PANEL 1
Illuminated by the glow of a Jacob's Ladder, a Mad Scientist is visible across a laboratory cluttered by sparking machinery and bubbling vats of noxious chemicals. A shirtless figure is strapped to a table, though his face is not visible.
MAD SCIENTIST: One last time, Carson! Where is that which you have stolen?
PANEL 2
Close-up of an "Wild Jack" Carson, a famous adventurer who's well past his prime. Beneath his salt-and-pepper hair, his face shows signs of physical trauma and he is missing a few teeth. Still their is a fierce determination in his eyes.
CARSON: And for the last time, I have no idea what you're talking about.
PANEL 3
View from accross Carson's body as the Mad Scientist turns to observe two figures moving into the room. Mugsy (from the first page) is carrying the case snatched from the warehouse, his face rosy from racing through the the snowy night on motorcycle.
The other figure is a well-dressed blond man in gangster attire. This is Mr. Ferrazzo, another notorious crime boss. He walks with purpose but is obviously wary of all the scientific paraphernalia.
FERRAZZO: Well, we got it. Another trophy for your lab?
PANEL 4
Close-up of the Mad Scientist, his eyes wide with ghoulish anticipation.
MAD SCIENTIST: Oh, more than a trophy Mr. Ferrazzo. Much more than a trophy. Bring it here! Quickly!
PANEL 5
Mugsy cautiously carries the box forward while Ferrazzo hangs back. The Mad Scientist doesn't wait and begins to move to intercept him.
PANEL 6
The Mad Scienist pushes Mugsy aside, takes the box, and begins to open it.
PANEL 7
The Mad Scientist's face is bathed in blue light, his eyes wide with desire.
PANEL 8
Close-up of "Wild Jack", his expression that of a man who's bad situation has just gone from bad to worse.
CARSON: This can't be good.
***
NOTES (Mythic conventions detailed here)
CHAOS FACTOR 8 (not counting last scene as combat)
CHARACTER LIST:
1. Thug 1
2. Mugsy
3. Sylvia Franco
4. Mr. Ferrazzo
5. Lead Thug from Flashback
6. Red-headed Thug from Flashback
7. Alien/mutant thug from flashback
8. The Frog Creature
9. Fat Tony
10. 2 Remaining Gangsters that raided the warehouse
11. Ursula Romanov
12. Father Sacratini
THREAD LIST:
1. Discover what's in the box and properly dispose of it
2. Put a stop to Mr. Ferrazzo's criminal activities
3. Resolve the circumstances of the first scene (why Angus and Sylvia would end up fighting in the alley).
4. Meeting at Silver Moon Airships (Flashback)
5. Cleanse the Old Cellar Under the Warehouse (perhaps)
6. Resolve the fate of Ursula the vampire.
STATUS OF SYLVIA: Most likely healed when the worm-demon fused with her, then again I'm not 100% sure. She may have been injured yet again when it was ripped off her body (and again when the forklift crashed into the room).
EXPECTED SCENE: Father Sacratini is going to test out the device on a captive Wild Jack Carson. [THIS IS SUGGESTED by the "Attach Benefits" Random Event at the end of the previous scene]
(Scene occurs as expected)
PANEL 1
Q: Is Wild Jack an Old Man (I'm guessing he's at anywhere from 55 to 75, though magic could retard his aging) [Likely]? Yes (I'll say 60).
Q: Is he strapped to some sort of weird-science table (I have Frankenstein on the brain) [50/50]? Yes.
Q: Sacratini is here, is he the one in the mad scientist lab coat [50/50]? Extreme yes. Not only is he a Mad Scientist, but he is a *potent* Mad Scientist who holds the upper hand in this scene, even though Mr. Ferrazzo is present.
Q: Is Mad Jack being tortured in attempt to interrogate him [50/50]? Yes.
Q: Does Sacratini anticipate the arrival of the Device [Likely]? Yes
CQ: What is Sacritini interrogating him for [Brewers]? Abandon fait larron (http://www.bartelby.com/81/16.html). Something stolen by Carson. I'll just call it "what you've stolen" for now. It was either stolen from Sacratini or Sacratini was trying to acquire it first.
PANEL 2
Close up of Carson defying Sacritini.
Q: Does he mention what he has stolen [Unlikely]? Extreme no... he denies taking it!
PANEL 3
Mugsy and Mr. Ferrazzo enter to present the device.
CQ: What is Mr. Ferrazzo like [wikipedia]? Melissa Wiik. Well, he's not a Norwegian female soccer player, but he can be a blond and athletic Italian gangster.
PANEL 4
Close-up on Sacratini.
PANEL 5
Mugsy brings it closer.
PANEL 6 & 7
Sacratini opens the chest.
Q: Is he bathed in light [50/50]? Yes.
CQ: Color [color wheel]? Blue
PANEL 8
Reaction from Carson.
EXPECTED NEXT SCENE: The device is put into use... I'm guessing to control Carson or force information out of him.

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