Looks like we'll be playing in my friend's Doctor Who game tomorrow night, rather than my Gurps 4e Knights of the Astral Sea. It would seem that the angry gods of schedule conflicts were not properly appeased. Anyway, I'm rolling along with planning for the next session anyway and wanted to share what has become the primary tool for minimizing prep time and improving my ability to whip up NPCs on the fly:
That's it, really. When coming up with a new NPCs, I automatically think of their Risus cliches. From there, I use the handy-dandy reference above to produce something like this:
Svetlana's two cliches (Dwarven Artificer 4 and Shield Maiden 2) are written out as Gurps Bang! skills that automatically account for ability scores. When performing tasks that directly relate to this task, I use this score directly. Otherwise, I apply a penalty from -1 to -6 that represents how far a task veers from their area of expertise. Note that I bumped her Dwarven Artificer skill up a notch since there is such a wide gap between Expert and Master level proficiency.
If the character is going to see combat, all I need is Hit Points, a defense value, armor, and her weapon damages. These values can be eyeballed using the second column of my index card, or they can be derived from a relevant cliche/bang skill (sometimes with an adjustment). In Svetlana's case, I based her Strength directly on her Shield Maiden cliche, treating a hammer as a mace (swing+3 damage). Since this is also her melee combat score, her parry comes out to 8 (which is the same as her Dodge would be, assuming a move of 5). For Hit Points, I opted to base it off of her Dwarven Artificer cliche, since the "Dwarven" part implied toughness (and thus extra hit points). If she needed to make a Health check, I'd use this value as well.
OSH Armor Reconfigured
1 hour ago

2 comments:
Very nice!
Reminds of reading about people who run Pathfinder/d20 and use B-X D&D behind the screen for all their NPCs and monsters and leave all the d20 stuff to the players.
Indeed. :)
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