Sunday, September 19, 2010

Thematic Drift

One thing that I have noticed in the last few weeks is that actual Risus-related posts have fallen off a bit. As long as I presented system-neutral material (like my geomorphs), I haven't felt too bad about this. But lately I've been feeling to urge to write about other rules systems without feling obligated to always tie things back to Risus.

I've begun to feel a bit weird about this.

I relaunched Risus Monkey last December for a couple a reasons. One is that I really, really do love Risus and want to evangelize the system as much as possible. Two is that I saw a niche that I could settle into nicely. Three is that I had had some wonderful solo games of Risus using the Mythic Game Master Emulator and wanted to share my experiences. And four, I already had a history of keeping up the blog regularly some three years prior and it didn't seem like much of a stretch to pick things and charge ahead again.

Which is what I did.

Now I have (as of this moment) 54 followers and the site is listed on many prominent blog rolls. I'm definitely not stalling out or slowing down. If anything, I'm cursed by an overabundance of ideas that I have a difficult time prioritizing.  I'm really interested in Scott of Huge Ruined Pile's Moldvay/Cook Minimalist project.  I'm totally stoked about Vincent Baker's Apocalypse World, old-school Gamma World, and a variety of other post-apocalyptic settings or rules-sets. As soon as I get a free moment, I'll continue my ICONS comic experiment. And of course, I am running Gurps 4e and Buffy: The Vampire Slayer RPG games for my regular gaming group.

But not much of this has much to do with Risus. Sigh.

I'm not sure where all this is going. I do have another old blog that is lying fallow. I know that at some point I'd like to relaunch that one for more general gaming discussions. I just haven't had the time to do it right. And I must admit that I'm nervous about fragmenting my online identity. In the meantime, I'm going to press on much as I have. I'll post as much Risus stuff as I can, but don't be alarmed if I veer off into other systems every now and then.


Christian said...

I think that as long as you write whatever you are passionate about you will be okay and people will still drop by.

Scott said...

I ultimately moved to a general-gaming-and-other-stuff blog after my Gamer ADD left several setting-specific blogs in its wake. A general blog is effectively evergreen - you can blog to your heart's content about whatever, and when something shiny catches your attention, you just slap a new tag on it. :)

If you consistently generate content, people will show up to look at it.

Trey said...

While the name of this blog betrays its original conception, I don't know that there's anything wrong with having this be your general blog.

We already know your address here after all. ;)

On there other hand, if (like Scott) you felt like you needed a new banner for that sort of thing, it certainly wouldn't create much of a problem.

Risus Monkey said...

Thanks for the advice, guys. I'm going to keep chugging along with the Risus Monkey until the time feels right to relaunch that other blog.

GeneD said...

I sympathize. My own blogs have also drifted from local events and genre entertainment to food, politics, and of course, gaming. Have you been running Icons? I think the FATE-based superhero game would be great for pickup sessions or miniseries, but I'm leaning toward the OGL Mutants & Masterminds 3e/DC Adventures for longer-term campaigns. Then again, I have fond memories of FASERIP Marvel Superheroes, which Icons somewhat emulates, DC Heroes, and our GURPS 3e Supers games in Virginia in the 1990s!

Risus Monkey said...

@Gene: Where are your blog, man. Lemme know and I'll drop by.

As for ICONS, I've been using it for solo gaming using the Mythic GME. I'm fond of it but I still need to decide if I like how the combat system feels. I do like M&M and the new DC Heroes, but I'm afraid it might be too crunchy for my tastes these days. If I were to run supers for a group, I'd probably choose ICONS or Truth & Justice (or Risus if I could get away with it).

GeneD said...

@RisusMonkey, I'm probably going to move my blog from Yahoo and MySpace, but you can find updates for my two FATE 3e "Vortex" teams and my Pathfinder: "the Vanished Lands" teleconferencing game at EnWorld, WotC, and their own Google and Yahoo sites -- just search for "Vanished Lands."

While my face-to-face groups have picked rules-light games for this past summer's one-shots and "Vortex," for longer-term campaigns and superheroes, there's still a desire for crunch and Player Character options, whether it's for weapons, magic, technology, or vehicles Icons features random metahuman building, but how good is the point-buy method?

I do like FATE so far, although my role-players are still getting used to the shared narration through tagging, invoking, and compelling Aspects. I don't want them to merely be "buttons to mash," like D&D4e powers. The skill/combat curve is shallower than in other games, but I've started everyone out at "gritty" power level, so there's ample room for development.