Thursday, September 02, 2010

Hamlet's Hit Points

As someone who's been able to slow down and watch RPG story unfold through use of the Mythic Game Master Emulator, I have become increasingly interested in the nuts and bolts of narrative. Inspired by this review over at Gnome Stew, I decided to pickup Hamlet's Hit Points so that I might have another tool for improving the dramatic impact of my regular face-to-face games.

Robin Laws' novel approach to story analysis is easy to understand and I can already see the potential applications.  I do not mean composing a beat map before a given session in attempt script the emotional path of a session. Rather, I can see that with awareness of a session's dramatic rhythm I could deploy various tricks described in the book (and I haven't finished it yet) to amplify the enjoyment of everyone at the table.

I'm running another session of Knights of the Astral Sea this weekend so I'll get a chance to test some of what I learn. Of course, I don't expect to fully take advantage of these techniques until I've done some beat analysis of my own. I may just do that, with a comic book, a favorite movie, or even one of my Mythic stories. If it proves to be a useful exercise then I'll post a beat-map or two on the blog.

2 comments:

Trey said...

I've read some of Laws' analysis on his livejournal page. I bet the book is good stuff. Thanks for the heads up.

Risus Monkey said...

Other than some first edition errors (a handful of beat graphics that mismatch the accompanying text), it is a hoot. It's been a few years since I experienced either Hamlet or Dr. No and I'm having a blast looking at how they break down into beats. I love Robin's wry commentary on the works themselves and specific examples of how individual beats might apply in game.

I spent a good chunk of this past Saturday's *awesome* Knights of the Astral Sea game looking for ways to work in Anticipation beats, for example. More on that in another post...