Tuesday, September 28, 2010

Ebon Knight #1 (p. 15)

It's been over a week since I was last able to play out a scene of the Mythic GME-Ebon Knight comic. I've been a bit busy and and I've been consumed with reading The Passage (best post-apocalyptic book I've read in a long time). Anyway, I have about 10-20 more "pages" to go after this one to complete the first issue.
Previous Scene: Page 14

PANEL 1
View of Ebon Knight kneeling down to help Sylvia stand up. The Frog Creature is approaching to present Sylvia with his fur-lined cloak. Everyone stops to look up at the noise from above.

SOUND EFFECT: Broomuguhguhguh

PANEL 2
View of Thug #1 behind the wheel of an industrial forklift, a look of vengeful anticipation on his face.

THUG #1: Get outa my way boys, I'm coming through!

SOUND EFFECT: Brummmm

PANEL 3
The two remaining gangsters dive aside as Thug #1 drives a stack of enormous crates through the hole in the floor.

SOUND EFFECT: BRUMMMM

PANEL 4
Thug #1 is leaping to safety as the crates and the forklift tumble through the weakened floor. 

SOUND EFFECT: BRUM CRASH Brrrrmmrm

PANEL 5
Ebon Knight, Sylvia, and the Frog Creature desperately dodge the falling crates and forklift. 

SOUND EFFECT: CRASH KLING KLANG

PANEL 6 (spanning the entire bottom of the page)
View from behind as the battered and and weary Ebon Knight, the Frog Creature, and Sylvia (wearing the creature's furs) stare down a newly revealed passage of ancient construction. Bioluminescent ichor bathes the passage in greenish light.

***

NOTES (Mythic conventions detailed here)

CHAOS FACTOR 7

CHARACTER LIST:
1. Thug 1
2. Mugsy
3. Sylvia Franco
4. Mr. Ferrazzo
5. Lead Thug from Flashback
6. Red-headed Thug from Flashback
7. Alien/mutant thug from flashback
8. The Frog Creature
9. Fat Tony
10. 2 Remaining Gangsters that raided the warehouse
11. Ursula Romanov
12. Father Sacratini
13. Other (from Silverlode continuity)

THREAD LIST: 
1. Discover what's in the box and properly dispose of it
2. Put a stop to Mr. Ferrazzo's criminal activities
3. Resolve the circumstances of the first scene (why Angus and Sylvia would end up fighting in the alley).
4. Meeting at Silver Moon Airships (Flashback)
5. Cleanse the Old Cellar Under the Warehouse (perhaps)
6. Resolve the fate of Ursula the vampire.

STATUS OF SYLVIA: Most likely healed when the worm-demon fused with her, then again I'm not 100% sure. She may have been injured yet again when it was ripped off her body. 

EXPECTED SCENE: Back to Ebon Knight and Thug 1 decides to bring death from above. [THIS IS SUGGESTED by the "Guide Wounds" Random Event at the end of the previous scene]

(Scene occurs as expected)

PANEL 1
Q: Does Thug #1 try to trap our heroes down in the basement (probably with a forklift) [50/50]? Yes.

Q: Lead with a panel of Angus and Sylvia listening to the forklift start up [50/50]? Yes. 

RANDOM EVENT: NPC Positive (Father Sacratini) "Negligence Goals". Somebody is neglecting their goals and it benefits Father Sacratini. Hmmm... Ebon Knight and Sylvia are neglecting (unintentionally) their goal of retrieving the device. This benefits Father Sacratini, who'll be ready to take possession of the device later on this page or at the top of the next page. Perhaps he's the real mastermind here?

PANEL 2
Q: Is Thug #1 pushing a bunch of heavy crates down [50/50]? Yes

PANLE 3
Q: Does he bail out of the forklift at it tumbles down [50/50]? Extreme yes

PANEL 5
Angus, Sylvia, and the Frog Men Leaping to safety. 

Q: Do all of them jump to safety together [Likely]? Extreme yes!

PANEL 6
Is there a view of a now-open underground passage [Likely given that there needs to be a way out]? Yes.

RANDOM EVENT: NPC Negative "Attach Benefits". I rolled an NPC in the existing continuity, rather than one appearing in this story. That character is a Silverlode character named Wild Jack Carson (now thirty years older). The first thing that comes to mind is that Father Sacratini will "attach" the mysterious device to Wild Jack... or perhaps force him to try it out first. This will all be resolved in the next page. 

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