Today's geomorph is inspired by a family outing to Perils of the Lost Jungle mini golf. Talk about a sweet time! The whole course has this campy 1930's era adventure theme with a classic pulp hazard at every hole. My boys loved every minute of it, even though they did run rather quickly through the vampire bat cave and did everything they could to avoid the creepy animatronic witch-doctor.
Anyway, I thought it might be cool to feature something similar in a dungeon. The northern entrances to this tile both connect to the southern exits by a chain of 9 or 18 rooms (which are presumably stocked with some low-grade and atmospheric hazard). There are even 10x10 rooms at all four entrances to the "course" for guards or equipment storage.
Posted from my iPhone so I apologize if this doesn't format properly.
RPG Bits: Origins, Campaign Shifts, and Beyond
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