I will be using Risus for tomorrow night's Moon Soldiers Must Die! one-shot. This is mostly due to my comfort with the system and my lack of time to actually plan the game for the other systems that were under consideration. I still want to run PDQ, FATE, Danger Patrol, and various old school sci-fi games, but they will have to wait until my schedule is more favorable.
The particular set of Risus rules that I will be employing are as follows:
Characters: 10-dice characters with cliches and concepts that are appropriate to a Rockets n' Raygun-style Retro SF game (see below for examples). Characters will be passengers or crew aboard the luxury space liner Venusian Queen.
Character Options: Hooks, Double-Pumps (must be justified), Sidekicks & Shieldmates, Lucky Shots, and Questing Dice. No Tales and no Funky Dice this time around.
Just-in-Time Character Definition: To get playing quickly, players need only define one of their cliches. At any time during the play, the character can assign remaining dice to new cliches, Lucky Shots, Questing Dice, or even Sidekicks.
Play Options: Pumps, Deadly Combat (as detailed in the Risus Companion), Monkey-style combat, and Ad Hoc Teams.
Science! Using the rules for "Target Numbers and the Single Showoff" (the magic "system" from the Companion detailed here), characters can use the scientific or academic abilities implied by their cliches to declare facts to help define the local scene and the setting in general. The Target Number will depend on the actual usefulness of these facts and/or the disruption they might cause to the setting.
Get Me Outta Here: I'm considering using an experimental and untested rule that will allow characters to make a healing roll if they try to retreat and break out of combat. Depending on the situation, disengaging after the heal check could be a Simple Contest or could continue as full-fledged Combat (chase).
Sample Space Opera Cliches Appropriate to the Scenario
- Alien Manservant
- Archaeologist
- Bartender
- Bureacrat
- Colonial Marine
- Colonist
- Doctor
- Famous Athlete
- Fighter Jock
- Kid
- Lounge Singer
- Mechanical Manservant
- Mercenary
- Missionary
- Personal Trainer
- Planetary Explorer
- Rocketship Captain
- Rocketship Engineer
- Secret Agent
- Shock Trooper
- Steward
- Stowaway
- Tourist
- Xenobiologist
Image of LCB Astronaut from the Risus LCB Dingbats font.

6 comments:
Looks like fun. Those cliches are inspired!
MSMD is going to be the 1920s space age?
I always got a kick to seeing Our Hero fly a biplane to the community spaceport, or drive his roadster to a private launch behind a mansion. I read a essay that explained the technology leap in that radium experiments lead to inertia manipulation (a nod to Doc Smith) which allowed impeller (a nod the Heinlein) which allows the setting to traipse casually over both the Newtonian and Einsteinian universes. Those rocketships were NOT built with reaction mass in mind.
View-screens but no radar.
Incredibly accurate gear driven astrogation computer.
Zeppelins and Dirigibles are still kings of the air.
I think GURPS put out Solar Patrol along these lines.
@Nero: Still primarily inspired by the vaguely 1920ish Dr. Gordborts, but I'm opening things up a bit to mid-20th century sci-fi as well. Rocketship are "atomic" (whether or not they use reaction mas is unspecified and probably better left unsaid), computers are huge and use vacuum tubes (yet there are sentient mechanical men), viewscreen but no radar, and *definitely* phlogiston and radium powered rayguns.
Zeppelins do rule the skies, though it may or may not come up (I do not anticipate spending time on Earth).
I have Solar Patrol and I think it is quite excellent. Some of it will definitely inform the session.
Excellent. Then you can cheat Diesel Punk elements into it.
http://tvtropes.org/pmwiki/pmwiki.php/Main/DieselPunk
More Sky Captain than Buck Rogers - vacuum tubes, card reader, the interositer, and, of course, the Illudium Q-36 Explosive Space Modulator.
Cal Meecham: Check rate of radioactive decay.
Crow T. Robot: Increase the Flash Gordon noise and put more science stuff around!
http://www.merzo.net/
http://www.projectrho.com/rocket/
A couple of fun links
@Nero: I've seen that merzo site and it's a hoot. It's been a while, though, so thanks for reminding. The atomic rocket site is tops!
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