Looking for inspiration for today's geomorph, I tried a little experiment. I wen to my son's tupperware container of lego pieces and grabbed enough flat pieces to make a 10x10 grid. Then I started placing random pieces that would represent stairs, passages, and what-not. The result is a fairly interesting tile. The curved section comes from a couple of quarter-circle pieces from one of his Star Wars sets and the little alcoves are my interpretation of those 1x1 cubes with hand-like hooks. Stairs obviously come from ramp-like pieces.
OSH Armor Reconfigured
1 hour ago


2 comments:
One of the fascinating things I've noticed about actually building a map, either from miniatures or from legos, is that they look silly when they're flat. A map on paper looks great when it's flat, but once you are working in three dimensions, a space just *begs* to go up or down. Anytime I need to imagine stairs, platforms, or other 3D spaces, I have to build a model of it to really get a sense of it.
This leads to the conclusion that perhaps all these dungeon maps we've all made over the years wouldn't really be so flat if they'd been built in real life. Perhaps we should add many more stairs and ramps to make maps more "realistic".
(I wonder what maps of actual mines look like.)
I love multi-level spaces in a dungeon, but they are so hard to capture on 2D graph paper. Now, if I could figure out to make isometric geomorphs...
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