Setting details and links to characters are posted here.
Previous scene: Scene 12
SCENE 13
Wherein the power of Sawdorn is wielded against the walking dead.
CHARACTERS
1. Valdora's pony
2. Karly (Arien's horse)
3. Lanumas (Kandara's familiar)
4. Comet (Tenistan's horse)
5. Dori Cabbagestalk
6. The dervishes
7. Goblins
8. Kobolds
THREADS
1. Find the mythical Elven Homelands
2. Solve the mystery of the lost dervishes
3. Put the angry spirits to rest
4. Solve the mystery of the previous adventuring party
*. (exploring the ruins is too open-ended to be a thread)
CHAOS RANK: 3
***
The door opens into a 30' x 30' ropom with 3 doors on the south wall and a single door on the west wall. Through the gloom, Kandara's Everburning Torch illuminates six decaying and very animated corpses who instantly attack the party.RISUS: Each animated corpse is a Zombie (2). Attacked en masse, they will be a Zombie Grunt Squad (3d8).Hal: "Back! Back foul spawn of darkness! May the waters of Sawdorn wash away your corrupt presence!"
RISUS: Rolling to turn the zombies, Hal gets a 13 to the grunt squad's 11. They are not destroyed but the reaming die is insufficient to challenge the party (especially as they attack the turned monsters with missile weapons).The zombies shrink from the divine blue light emanating from Hal's holy symbol and they shamble to the back of the room. Taking time to aim with their bows, Tenistan and Arien quickly put down the creatures with numerous headshots.
LOOT: 700 ep and 400gp in bags on the floor.Liamas: "Look, more treasure. That's two rooms in a row where bags of coins are found on the floor. Are we still operating under the assumption that somebody was fleeing while overburdened by loot?"
Hal (shaking his head): "It is possible that a fight with the zombies could have caused a party of adventurers to discard some of their treasure. But there is no evidence of such a fight. I'd say these bag were here all along."
Valdora: "Right in the middle of the floor?"
Hal: "It's a mystery."
Kandara: "What about the zombies?"
Q: Are they former adventurers [Likely]? yes.Hal: "Kandara, you a right. Look at their clothes. Indeed, it now looks like it was the zombies themselves who were the fleeing adventurers. Much like the skeletons."
Q: Does Dori seem worried about possibly getting infected by the black gunk [Likely]? No, Dori is oblivious to the possible danger.Liams, Arien, Kandara, and Valdora listen at the various doors. Arien hears what sounds like bats coming from the western-most door on the south wall. Liamas thinks he hears goblins conversing. The party prepares for a fight and Tenistan opens the door.
***
CHARACTERS - No change.UPDATED THREADS
* Find the Elf Homelands
* Solve the mystery of the lost dervishes
* Put the angry spirits to rest
* Solve the mystery of the previous adventuring party
* (exploring the ruins is too vague to be a thread)
CHAOS FACTOR: 4
Next scene: I expect an encounter with goblins!


5 comments:
Man I need to find a Risus game.
-Tourq
Yeah, I'm beginning to consider Risus for my next game, too.
Mechanics question:
I just want to know how you solved this. (And I know there is no one way more correct than another.) Did the successful turn undead decrease all the zombies to Zombie 1, meaning they were all turned? Or did it decrease the horde to Zombie 2d8, meaning 2 were turned and 4 can attack?
Shouldn't your archers just have rolled their attacks and have any sixes added to Hal's turning roll? Or did you rule that turning and arrows are so different they should be ruled separately?
Just curious, since I love how you use this system.
@Helfdan asks: "Did the successful turn undead decrease all the zombies to Zombie 1, meaning they were all turned? Or did it decrease the horde to Zombie 2d8, meaning 2 were turned and 4 can attack?"
The later... sort of... Hal was attacking them as a 3d8 Grunt Squad. Since he beat them, they would be reduced to 2d8. *How* this loss of cliche affected the grunt squad was a narrative choice. I ruled that they were mostly forced back. Had I continued the combat, some of zombies (roughly 4) would be able to respond but they would be much less effective.
Q: "Shouldn't your archers just have rolled their attacks and have any sixes added to Hal's turning roll?"
Sure, that would have been one way to do it. In the spirit of the moment, I just had Hal come up and take it. Had he failed, the rest of the party would have teamed up to launch into physical combat.
Thanks!
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