In less stressful times, I've messed around with constructed languages (see the awesome Language Construction Kit). But even in the best of times, I've never been able to develop much of a vocabulary.
That's where the Fantasy Language Cypher comes in. Using statistics for phoneme frequency in both English* and a user-supplied model, I figured that I could algorythmically transform sample text into something that resembles a fantasy language. And while it is really just a cypher of the original text, it is close enough to a real language that it seems fine for use in RPGs. I hope to use it mostly for names but it's also great for flavor text.
- Support for special characters (particularly accented letters and such).
- List of favorite model texts (I particularly like the works of Clark Ashton Smith, particularly those translated into other languages)
- Support for HTML tags in the text to be translated, which would be preserved in the output.
* Derived, appropriately enough, from the text of Risus: The Anything RPG.