Inspired by a similar project by Dyson at A Character For Every Game, I am going to try my hand at creating a collection of dungeon geomorphs that will (hopefully) be used to feed a random dungeon generator. I've got a bit of an old-school itch that isn't being scratched by the games I'm currently running. Dabbling in dungeon cartography is one way to get my old-school fix that also allows me to get some use out a drawing tablet that I purchased last year. Of course, I still haven't mastered the feel of the tablet and my maps may look a little rough around the edges until I get the hang of it.
Today's geomorph features a large pit (access by a ladder) with a natural cave system located to the north and a hidden trap-door leading to a dungeon complex to the south.
COSMOS premieres TONIGHT!
6 hours ago